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Naughty Dog has 'Brainstormed' Project Morpheus Ideas, Uncharted 4 Won't Support it

VRFocus - If there’s one developer that almost everyone would like to see work with the Project Morpheus virtual reality (VR) head-mounted display (HMD) it’s Naughty Dog. The Sony Computer Entertainment (SCE) owned studio has made a name for itself in the past decade with its Uncharted trilogy and 2013′s The Last of Us, both of which combine engaging storytelling with thrilling gameplay. Finally, the developer’s Neil Druckmann has weighed in on the technology.

LordMaim4316d ago

I couldn't really picture Uncharted as a first person game with all the traversal. Morpheus seems more suited to either FPS or driving/piloting simulations.

DarkOcelet4316d ago

With the game graphics is anything like e3 , then it would be awesome .

LazyGoron4316d ago

VR wasn't made for platforming games, IMO.

blackblades4316d ago

You should watch that 1st person mario video that freddie wong did. You might change your mind.

cee7734316d ago

Uncharted is third person😒

masterfox4316d ago

lol Why UC4 would needed it at first place ? doesn't make any sense.

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50°

The Best VR Platformer Games in 2026

A classic genre takes on new life in VR, so here's a rundown of the best VR platformer games available in 2026.

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xrsource.net
1Victor41d ago (Edited 41d ago )

Can’t be a good list without astro bot and moss and moss book 2 they are the cream of the crop.
If his choices are as good as those 3 games then I gotta try the rest of his list

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
46d ago
phongtro123_com46d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde46d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

The Best VR Adventure Games in 2026

VR is a medium perfect for adventuring through new lands, so here's some of the best VR Adventure Games available in 2026.

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xrsource.net
Fishy Fingers55d ago

Are a bunch of games, some of which are nearly 10 years old not one being from 2026. Barely one from 2025.

I do like the irony of the closing paragraph though, "Why VR Adventure Games are Thriving". Really buddy?

mooreneco2154d ago

That’s because it’s his favourite VR adventure games thus far, a great game always a great game regardless of age - Half life 2/ Ocarina of time - are old but still among the greatest games of all time. The irony of it is several are from last year, depending on platform, have you even played VR?