
Khronos, an open consortium of leading hardware and software companies, publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility.

Khronos updated the list of conformant products with the Nintendo Switch console for Vulkan, OpenGL 4.5 and OpenGL ES.
It's the first console with support for the next generation low-level API, Vulkan.
It's definitely going to help if the console's clock speed are really the ones revealed today
I really do hope both more game developers and hardware manufacturers support Vulcan in the future, I don't see any disadvantages in using this open source API that has the potential of improving performance on all modern platforms

DSOGaming writes: "A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. And as you may have guessed, we asked the team about the advantages of OpenGL over DX11 (and vise versa) and why it chose Vulkan over DX12."
Vulkan and DX12 are very similar but their decision to support Vulkan was based on W7 and W8 support unlike DX12 which is W10. Supporting the ones who havent upgraded to a DX12 gpu / W10 is very considerate.
whichever works for the developers. i think DX12 though will be a popular choice.
Some will choose and some won't, don't see why somepeople are trying to constantly make directx12 look bad as they both good. Basically it will fall down to what works best for the devs and what ticks the boxes while creating there games as to what tools they will use, but this is around the 4th time in a fortnight I've seen someone trying to make a fuss over it and basically making Dx12 to look like the bad guy, which is very sad.
It seems as though there will always be haterz and despite ms having a good thing with dx12, seems as though there's some very sour grapes around who want to try and give ms and dx12 some bad rep, shame on them as it won't work. It is obvious that not every developer will like one or the other and will choose one over the other.
It's even more sad that you guys pulling dx12 down are happy enough to report which devs scrubbed dx12 in favour of vulkan, but why not try reporting on who's scrubbed vulkan in favour of dx12, report both and let's see the numbers of devs on both sides rather than trying to humiliate one party.
Obviously, if AMD had their own OS, they would be doing the same as MS. But, they don't thus it makes sense to push it across many platforms as possible since none of those platforms affect sales of any of AMD products and only increase their odds for profit.. I don't understand the hate when it comes to open-platform items. Competition is good; I like Nvidia and Windows 7, but I support FreeSync and Vulkan because that's how you keep companies on their toes. I will say that it is a shitty practice for another division of MS to hold their games hostage to help MS OS division make sells...
Imagination Technologies released a video, showing the performance difference between Vulkan and OpenGL.
Nice.
Great news.
Gabe Newell. "We are committed to the Next Generation OpenGL initiative and are closely collaborating with Khronos members to create a high-performance rendering interface for SteamOS and future Valve games."
Khronos Group Announces Key Advances in OpenGL Ecosystem: https://www.khronos.org/new...
Great News
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I have no idea what they are talking about.
John Carmack must be very happy right now.