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Is Gamescom More Important Than E3?

"E3, the Electronic Entertainment Expo, is widely regarded as gaming’s center stage, and it has every right to lay claim to that title...

But E3 is in danger of losing its prominence in the hierarchy of video game relevance, and its primary competition is coming from the Old World, at an event that’s not just for the game makers and game talkers, but the game players as well."

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videogamewriters.com
CaspuR4287d ago

Which ever one shows me more persona 5 news is more important.

bouzebbal4287d ago

from sony side yes! just check how many european 1st party studios they have.

ABizzel14287d ago

Is it more important...No.

Is it as important...Yes.

The only reason E3 is looked at as the most important is simply because it's the first of the 3 major shows, in the biggest market (NA). E3 sets the stage for the holiday and what's to come.

For the most part Gamescom is a refresher of E3, with brand new footage, and a few announcements from the big developers, and the rest from EU developers who simply can't make it to E3.

TGS is the same as Gamecom and E3, except the Japanese versions. Although since the Japanese market is the smallest and dominated by mobile it can be argued otherwise, but still having that 10 million boost from Japan really helps Sony and Nitendo overall console sales.

All 3 are important if any console wants to win overall in world wide numbers.

elmaton984287d ago (Edited 4287d ago )

No, it is not. E3 is more important for video games but those companies have opted to make others presentations just as important as e3 because they wanna show those other places just how commited they are to the world, and that why they have e3, gamescon, tgs and I dont know what else.

Insomnia_844287d ago

Gamescom is as important as E3 and TGS.

lelo4287d ago

For me, as a European, I don't think so. Every year a couple of months before E3 there is just so much electricity and excitement in the gaming world. Lot of rumours, articles, opinion pieces, interviews, etc. The same thing doesn't happen with Gamescom. E3 simply has more international expose.

iamnsuperman4287d ago (Edited 4287d ago )

That is because of it being the first real gaming conference of the year. The media generate the buzz because E3 is a big money generator for the american media and there hasn't been anything since the VGAs from 6 months prior. A lot of those rumours turn out to be utter rubbish.

At E3 we usually get hardware announcements because it make sense to do that then. They then have two conferences and an award show before christmas to build hype. Funnily enough Gamescom usually packs a punch but the build up to that punch is never there. We never get hardware announcements but European software from Sony is always announced there plus other, more frequent, big deals like price cuts or playable live demos from E3 are announced at gamescom. People don't expect gamescom to do anything but year after year shocking things come out of that conference. The media is stangley behind

Back-to-Back4286d ago

TGS to much lesser extent. Alot of what is shown there us Americans and Europeans wont touch unless you import or wait years for a release.

DarkLord10034287d ago

For europeans I'd da it's more important.

Eonjay4287d ago

Yes because the exposure is huge as it is a public event. And its enormous.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney17d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage18d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb17d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.