
Computing and Gaming Hardware revenue increased $3.2 billion or 49%, primarily due to higher revenue from the Xbox Platform and Surface. Xbox Platform revenue increased $1.7 billion or 34%, due mainly to sales of Xbox One, which was released in November 2013, offset in part by a decrease in sales of Xbox 360. We sold 11.7 million Xbox consoles during fiscal year 2014 compared with 9.8 million Xbox consoles during fiscal year 2013. Surface revenue increased $1.3 billion or 157%, due mainly to a higher number of devices and accessories sold.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division
A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.
It's almost like I, and so many others, have been saying this for ages.
Hopefully it'll be a wake up call to some deluded people around here.
That is an insane loss to be solely attributed to the Xbox platform. I doubt we are going to see a price cut anytime soon.
Around 100$ loss on each Xbone sold.
Well, don't expect pricecut anytime soon.
@Fishy
Quote :
"...Probably the same scenario with the 360 or any other company's launch of a major new product..."
Well, this gen Sony doing quite opposite.
@InTheLab
Quote :
"...Maybe I missed it but where does it say they lose $100 on each sold?..."
It is just pure calculation. 400 mil. loss and around 4.9 mil. Xbone sold ( i presume ). Well, maybe my calculation is wrong.
@Fishy :
Quote :
"...If they make a profit on the PS4 alone in its first fiscal year that's one for the books and they must of had a minuscule R&D overhead. Which seems unlikely..."
http://www.dualshockers.com...
http://www.eurogamer.net/ar...
Obviously a headline to grab attention. While revenue from the Xbox brand actually increased the outgoings did too. Like the article points out, your first fiscal year encompasses the additional R&D costs and marketing associated with launching a new product. Probably the same scenario with the 360 or any other company's launch of a major new product.