
Many games, even on current "next-gen" hardware, render particles using camera facing quads - veteran coder Krazanowski (Tomb Raider: Anniversary) suggests a neat alternative solution using pixel shaders and a little bit of math.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.
Though a bit on the technical side, I hope we can see some of these sorts of effects creep into more games soon. So long as they don't slow them down too much anyway, since laying on the pixel shaders can weigh on the GPU pretty quickly.
The RSX is very strong at pixel shading, so shouldn't be a problem.
for graphics to be used in all full aspecs and not just for hi-rez photo-realistic textures. As particles effects my big is on LostPlanet, the explosions in that game looks awesomely smoked, and the next one will be KillZone2 hopefuly.
The smoke monster is eating the 8 ball :S
looking at the stuff from stalker clear sky the smoke doesn't look near as impressive. The smoke actually reacts to movement making proper trails and vacuums in clear sky, it's just amazing.