
Eurogamer:
"Well, it's visible now, but what's clear from an initial playthrough is that resolution remains at the 1408x792 pixel count of the launch code with the same 2x MSAA (multi-sampling anti-aliasing). Running key clips through our performance analysis tools, our take on the Update Five is that there is a clear improvement in frame-rates, but we do wonder if the average gamer is likely to notice - baseline performance is still mostly in the 40-60fps range, and there are still dips into the 30s when the game is really struggling under the load."

In a simple and concise post on Twitter, head of Respawn Entertainment Vince Zampella responded to fan requests for a Titanfall x Helldivers 2 crossover two love heart emojis, praising the idea.

Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
I played them all, they are all good in their own way
I used to be obsessed with FPS games

Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
I think the one thing people forget with Titanfall is it was built on the original source engine. Apparently it doesn't even have some of the latest features of the source engine that we saw in Portal 2. It doesn't look like the engine is designed for the multiple cores like the xbox 1 or playstation 4 have available. After reading count down to titanfall, respawn admit they went with the quickest and dirtiest engine they could to get results, owing to the fact they were a new company working on a new ip and needed something to show. Titanfall 2, if it happens, will most likely be running on a much more up to date engine and hopefully won't suffer the inconsistent performance that Titanfall 1 has. That said, I barely notice any of the stuff mentioned above when I'm playing. The game is just too frenetic. The screen tear has defiantly been reduced.
Didn't Respawn said they would bump up the resolution with a patch?
"Well, it's visible now, but what's clear from an initial playthrough is that resolution remains at the 1408x792 pixel count of the launch code with the same 2x MSAA (multi-sampling anti-aliasing). Running key clips through our performance analysis tools, our take on the Update Five is that there is a clear improvement in frame-rates, but we do wonder if the average gamer is likely to notice - baseline performance is still mostly in the 40-60fps range, and there are still dips into the 30s when the game is really struggling under the load."
Wow, with optimizations and updates I figured the performance would be better than this.
Ihave actually noticed how much smoother the game is now. Its pretty damn smooth. I noticed it right away some days ago. It feels great to play this way.