
EDGE writes:
Pacific Rift is to MotorStorm as Wipeout 2097 was to Wipeout," says game director Nigel Kershaw, who's about to spoil the peace of Hawaii with some brutal offroad racing and monster trucks.
Of PS3's European launch titles, MotorStorm's chaotic, multi-pathed racing was perhaps the one that offered a new experience that didn't rely solely on glossy hi-def graphics. With courses filled with interweaving tracks that favored each of its vehicle types, from big rigs to dirt bikes, and AI racers that balanced aggression with idiocy, careening through laps against each other as much as they did the player, choice and strategy were as important as twitch reactions and technique. The result was a sense of complexity and life that made many other racers feel awfully staid.
It's little surprise, then, that sequel Pacific Rift has not attempted to change the original's basic design.
Though it currently looks slightly rough, with a lack of flying mud and some sparse vegetation, Kershaw says that his team has a lot more time for polishing compared to what they experienced working on MotorStorm. "It's not a luxury, it's a necessity," he says. But with a strong template to build from, it will be a shock if Rift doesn't achieve all the first game did and more.
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.
After Driveclub and Onrush, the dev team will now contribute to and assist with the development of the upcoming NFS.
Never really got into it myself I remember getting it with ps3 and being a bit underwhelmed I preferred the RC version they did for vita 🙌🏻🤣
DSOGaming writes: "RPCS3 is the best emulator for Sony’s previous-gen console, the Playstation 3, and we’ve decided to share some videos, showing Dante’s Inferno, God of War 3, Sly 3, P5 Persona, Motorstorm Pacific Rift, Hajime no Ippo: The Fighting, Super Hero Generations and more running on its latest version."
DSOGaming writes: "YouTube’s ‘reznoire’ and ‘Emulators for PC’ have shared some new videos from the latest version of the Playstation 3 emulator, RPCS3, showing Heavy Rain, MotorStorm: Pacific Rift and Spiderman 3 running in it."
Poor Heavy Rain lol that game was and is a pile. Emulation sounds cool though - Res. Evil 3 and Directors Cut all the way.
So games run at 10 fps and graphical glitches not seen since pcsx2 in 2003,.. I will get there someday.
I'd hope it'd at least be on par with Motorstorm, I mean really now you only had 2 years to work on the damn thing.
...Who cares what EDGE says...Not me!!!
They wouldn't know a good game if it Slapped them in the Face!!!;-D
When they finish it up. At the moment it's subpar, and the fact that the Director is considering NOT putting in terrain deformation (the selling point of Motorstorm 1) is really disconcerting. The water effects were pretty laughable as well since the water polygons simply penetrated through vehicles that floated on them. They need to make the streams shallower so that we don't notice this obvious graphical side effect.