Emilio Lopez, Brett & Rachael Murdock, Brian Munjoma, and Chris Sealy discuss what’s happened in the world of video games, technology, and movies.
On this week’s Throwdown we discuss Sony Playroom, a pretty new game called ‘Gigantic’, what ‘Early Access’ means to PS4, Naughty Dog and fwamewates, Doom 4 and the closing of Xbox Entertainment Studios. For tech news, we discuss Microsoft layoffs, Google+ no longer requiring your real name,
A hoodie made from speaker fabric, and DVR and Twitch streaming for the AMD Gaming Evolved client. Pop culture has us covering female Thor and black Captain America, Guillermo del Toro’s “kinky” new horror film ‘Crimson Peak’, Snowpiercer, and the trailer for The Tale of Princess Kaguya.
Listen to find out how you can win the Bioshock trilogy for PC! We are still also accepting submissions for the art contest.

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

Standard controllers aren’t comfortable for everyone…
As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.
This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.
I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.
The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.
Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.
More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.
They are just garbage

When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused "playable environments" with actual video games, ignoring the technology's hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren't betting on better games, just cheaper ones.
same level of fear that gen ai will replace art ... it is a tool that will help to prototipize open world games, but to completelly substitute game engines ... we are still a long way from it
Humans have been developing things to simplify jobs since the beginning.
AI is going to remove the human factor from the job, but it can never replace all jobs that need a human factor.
I wish I could see the end of the story. What is the end, end goal, final piece, etc.
Is it a world run by machines, do humans live in a free world, does a dictator finally have an robot army, do humans finally free of working forever, does ChatGPT create an army to defeat Gemini., so many possibilities …