
VRFocus - Over the course of the previous two entries in VRFocus’ ‘VR vs.’ series, we have looked the two platform holders that are yet to announce their own virtual reality (VR) headsets, discussing the likelihood of Microsoft and Nintendo getting involved in the scene, and the challenges they would both face. Of course, their other rival, Sony Computer Entertainment (SCE) already has its own VR device in Project Morpheus for the PlayStation 4. But with the device still in its prototype stages and set to go up against the Oculus Rift on ever-evolving PC hardware, SCE still has plenty of hurdles ahead of it if its exciting experiment is to turn into consumer sensation.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
A classic genre takes on new life in VR, so here's a rundown of the best VR platformer games available in 2026.
Can’t be a good list without astro bot and moss and moss book 2 they are the cream of the crop.
If his choices are as good as those 3 games then I gotta try the rest of his list
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
There was a point made about the PC evolving while the PS4 would not. I thought the article would then mention Sony's clever placement of the processing unit of the headset outside the headset so that a better one could be plugged in later if need be. But they didnt mention this so i thought i should. Of course the downside of this is that it would take away PS4's console advantage of being a uniform medium for VR developers. Its a give and take. Either way, im a day one. I cant wait to delve into virtual reality.
I'm not sure how Sony is going to push VR with the ps4. To have a low persistence display (way better motion clarity, got to have this in VR) you need to refresh it at 90-95Hz with strobing black in between each frame. This eliminate the pixel persistence(because pixels are slow that's why you need black in between frame to make em disappear) You can see that if you move your mouse real fast, the persistence make so that you can see more then 1 mouse because the pixels are still showed on screen even if the mouse is long gone from that position.
On top of that, VR needs really high resolution. 1080p won't really be great and you'll see tons of jaggies. So in the end you are looking at 90-100 fps in 1440p+ to truly have a great VR experience and that the ps4 can't do. It might be able to do it with simpler games but you won't get close to triple A games in VR on a console so I'm really curious what will happen.