
Game developers have been asking this question for years: should gamers need to think while playing a video game? If a game requires too much thinking, will gamers just give up and move onto something easier? So many things can ruin a developer’s chance at success. Every design choice can easily turn a game into a roadblock or a golden nugget.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
This writer has no idea what he's talking about. Puzzle games are the worst genre? I grew up playing point-and-click adventures on PC and I still enjoy them. I enjoy problem solving and if I get stumped for an extended period of time, I'll look up hints online. What game doesn't require you to think? Checkers, tic tac toe, poker, pretty much any card/board/video game requires some thought.
Tetris is one of the simplest puzzle games ever and it makes you constantly think. Making players think is great because it exercises your mind and helps your critical thinking.
Does this really need to be questioned? I mean, you can't really play a game without need to think about various things. Obviously some games will require more thinking than others, but it needs to be there because whats the point of playing a game where you just move forward and push attack?
Zelda is one of those games that requires thinking so author really?
Hmmm, slow news day.