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210°

Interview with Arne Meyer from Naughty Dog

Naughty Dog: "We will only make a sequel if we have passion for the series."

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1OddWorld4324d ago

Lets hope that lots of money and praise will = Passion.

XiNarutoUzumaki4324d ago

I'm actually skeptical about this. I would love a sequel, but I don't think it really needs one. What I would really appreciate, instead, is another story DLC featuring Ish and his partner.

I want them to make another new IP

XiSasukeUchiha4324d ago

Same here, Naruto let's get us and our friends to sign it.

ZodTheRipper4323d ago

Why do you want a new IP? TLOU is a new IP and it's perfect material for further sequels. Just the inclusion of infected animals has lots of potential for interesting gameplay. Most of all I want an open world game in this universe.

iamnsuperman4324d ago

I would kind of like it to be a one hit wonder than an established series. The Last of Us was a phenomenal game and it suited being a one off game. I don't want to see what happened to inFamous. In my eyes inFamous ended on a perfect note with infamous 2. But then Sucker Punch had to make things convenient and it ruined the powerful ending inFamous 2 had. I know it is a big ask because a lot of money is involved but I would like series to end when it feels right to

Blackleg-sanji4323d ago

I was with you until u mentioned infamous I enjoyed the heck out of second son

xReDeMpTiOnx4324d ago

I feel like last of us could be continued but not with the same charecters.. It feels like it should be a one hit Wonder

Ezz20134323d ago (Edited 4323d ago )

yeah but i still want to play as Joel/Ellie again :(

JBSleek4324d ago

That means Uncharted 4 can be left on a cliffhanger and that would be sad. Especially if it does and no sequel is released.

I rather Naughty Dog be done after Uncharted 4 and make a trilogy just for PS4

RichardDawkins4324d ago (Edited 4324d ago )

The Last of Us doesn't need a sequel. The ambiguity of the ending is perfect for what the narrative is trying to accomplish.. Naughty Dog can, however.. make a sic-fi IP with Savage Starlight, A comic book found within the game.

If Naughty Dog were to make a sequel to the game.. it would need to live up to the BAR that was TLOU. and that's pretty high IMO. It won more GOTY awards than Skyrim.. deeming it the most awarded game in history..

Ezz20134323d ago

we all want Savage Starlight
it's incredibly amazing how ND made us care about a comic book in a video game and a character that we didn't even see (Ish)

those guys are unmatched in my book

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70°

Naughty Dog Was Reportedly Divided On Joel's Controversial Fate During Development Of TLOU Part 2

Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.

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twistedvoxel.com
SimpleDad22d ago

NO, that can't be... No! I can't... Really?/s

Cacabunga22d ago

They for sure chose the worst way to deal with it

-Foxtrot21d ago

Funny considering Bruce left half way through development and now we get told there was an internal conflict with the story direction.

Makes you think…

HectixRose22d ago

I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.

JEECE22d ago

It was ironic because people complained heavily about the story in the Uncharted games not having sufficient stakes because all the key characters always survived, despite the dangerous situations they were always in. Then ND killed a character in a more serious series and everyone lost their minds. Just shows that people don't always really want the thing they say they want.

CantThinkOfAUsername21d ago

I thought the more common complaint about Uncharted franchise was how the main cast are the good guys acting so nonchalantly while killing hundreds in cold blood (aka the dissonance between gameplay and story cutscenes). They just did it again in Part II.

Soy22d ago

Didn't have to kill him. Just have them part ways or Joel can "retire," whatever.

DarXyde21d ago

I don't think he would necessarily need to become a mascot (and besides, technically, I'd say Ellie is... So regardless, someone was going to be).

From a narrative perspective, I do think it has a similar effect to Ricky dying in Boyz N Da Hood: very likeable character, and you're really motivated to see the get back—in this case, it's more intense because it's an interactive experience. Most people hated Abby, but I get what they were after with portraying the cycle of violence and revenge—unfortunately, the game appears to want to take the side of the bad people.

But I will say that if Joel survived, it does become harder to tell an interesting story. What COULD have happened is an exploration into the rift between Joel and Ellie after the trolley dilemma events of the first game. It could have been interesting to see Abby out for revenge at the same time Ellie hated Joel.

Ashunderfire8621d ago

Sorry just had to say this lol! RICKYYYY!

Man Cuba Gooding Jr was miscast in that movie, but that part was cringey it was sad and funny at the same time man.

Ashunderfire8621d ago (Edited 21d ago )

I understand but the way they went about killing Joel, was poorly executed. Even the show of the Last of Us games tried to improved it, but it was just as bad. Well at least Joel got to know the reason why he had to die, before the death happened in the show. That part gave us the full context, but the game just let it happen with no pay off.

Joel death should have been a midway thing through the story, so we at least get to play him a little more with Ellie. Abby didn’t need to be this Hulk looking woman, but more like the show Abby which is a beater idea in my opinion.

+ Show (1) more replyLast reply 21d ago
InUrFoxHole22d ago

The only ND game that was so disappointing to me I couldn't finish it.

pwnmaster300022d ago

Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12528d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
30d ago
phongtro123_com30d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde29d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.