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Nvidia extends SHIELD family with SHIELD Tablet and Wireless Controller

In January, NVIDIA announced its new mobile processor called Tegra K1. It is the first SoC to include a full cluster of 192 CUDA cores bringing incredible graphics performance to mobile market.

On July 22nd NVIDIA will announce its own device, called SHIELD Tablet. It will be accompanied by wireless controller designed specifically for NVIDIA SHIELD family, meaning you will be able to control either SHIELD tablet or SHIELD console.

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videocardz.com
JBSleek4312d ago

Damn!! I want it so bad I can't wait to pick this up. I have been waiting for a K1 tablet. This is good. Gen 7 graphics on a tablet sounds so good.

ABizzel14310d ago

Here's hoping, I've been campaigning Tegra K1 for the longest, but I have my doubts of some of the secrecies that NVIDIA have yet to reveal.

The steps they've taken to get that level of performance on that chip is what I really want to know. Performance wise it's right on par with their own GT 630m, and almost pound for pound identical with the only major difference being minor cutbacks in performance and 8TMUs (K1) instead of 16TMUs (630m), but 192 shading core (K1) vs 96 shading cores (630m). Basically means they cut the TMUs in half, but doubled the shading cores.

But the 630m is a 33w GPU, while Tegra K1 is a 5w....basically APU. It's possible that the recent GT line of NVIDIA mobile GPUs have been the results of preparing for Tegra K1, but I doubt it.

I read somewhere that NVIDIA had to remove unnecessary data chains, as well as necessary ones, to prevent performance leakage, and some code has to be converted on a bi-linear read which in theory could cut real world performance in half (though that's an extreme situation). They've also conveniently neglected to mention what resolution their tech demos were running at and what clock speeds the K1 was running at to get console level gaming performance, and if those same clocks would be suitable for a tablet or smartphone device (clocks are rumored to be 900 MHz, for tablet devices).

When there's that much secrecy involved generally speaking something's not completely right with the situation, and benchmarks based on leaked products have been much better than anything commonly used in the mobile market (GPU wise), but it hasn't been the thrashing the competition as you would expect something NVIDIA claims to be superior to the PS360 (although they conveniently forgot to include that the K1 has lower Texture Gtexel/s, and Memory Bandwidth than the PS360).

Take these specs with a grain of salt, and even my concerns, but it looks like we'll know soon just how good this chip is. Hope for the best, but prepare for a bit of overhype. The good news is even at it's worse Tegra K1 should still be on par performance-wise with early PS360 games if developers take the time out to actually make good content for it.

KonsoruMasuta4310d ago

Sometimes I really forget that the shield is a thing.

Software_Lover4310d ago

Microsoft needs to come out with an Bone app. Stream your X bone games to any windows pc or tablet within your home network.

I know if steam does it they can do it. I would love to stream X bone games on my device.

MGRogue20174310d ago (Edited 4310d ago )

I've already got an NVIDIA Shield.. but I'll be getting myself one of these Shield tablets, for sure :) to replace my ageing PiPO M9 Pro android tablet.

Seems to be pretty powerful from the specs, very nice.

lemoncake4310d ago

The only thing I wish is that it had a controller clamp that it could fit into making it similar to the wii u gamepad.

ginsunuva4310d ago

Like the Razer gaming tablet (forgot name) or the Wikipad?

lemoncake4310d ago

aye like those, much more comfortable than propping up the tablet and playing with a standard gamepad.

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger36d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree36d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad35d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX35d ago

It's commercial how they show it. Typical any company does that.

Goodguy0135d ago (Edited 35d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9246d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long46d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger46d ago

Everything you said but for me MS is always the problem.

isarai_lee46d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa46d ago (Edited 46d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.