
RPS have talked about Trials 2 a lot. So they figured that it was about time we actually shut up and listened a little, and see what Red Lynx, the creators of Trials 2 had to say. A tag team of Creative Director Antti Ilvessuo and CEO Tero Virtala worked hard to answer their questions. Red Lynx talk about their appearance on Steam, the concept of difficulty, downloadable games and have a competition to give away some Trials 2 goodies.

RedLynx has slashed 80% off of its arcade racing game Trials 2 Second Edition, offering the title for just $2 through the middle of the week.

Eurogamer writes: "After 10 years, you become pessimistic that nobody's going to buy the game," says Antti Ilvessuo, creative director at RedLynx, but with a laugh. He's talking about how he felt going into Trials HD, this summer's big success story on Xbox Live Arcade. He's relaxed because Trials HD has sold over 500,000 copies, which translates to about five million quid.
RedLynx, not entirely surprisingly, turns out to be an office of petrolheads, where lunch-breaks consist of stunt-biking and hospital visits. Nestled in a stark, concrete portion of an otherwise picturesque Helsinki, Finland, it's a quiet place. The building used to house architects, so the small team of 25 people is spread around half a dozen rooms, some for iPhone teams and others for other things. Trials may be the game RedLynx is mostly widely known for, but the developer has done a lot more than the bike stuff."
probably one of the most loved/hated (at the same time) games on the market at the moment. They have made a great game and deserve all the success they get with it and then they give back as well. there are certain developers out there that could teach the rest a thing or 2 about customer and community satisfaction.
10/10

Trials developer RedLynx has admitted that in order to market its PC title it leaked it to torrent sites for pirates on the same day it was released to paying consumers.
The pirated version of the game does not include support for leaderboards, said company CEO Tero Virtala, a crucial feature that is the "soul" of the game. Without it, he hoped users of the hacked version would want to upgrade to the legitimate copy once they began enjoying the game.
"Piracy is here, so how can we take advantage of that? What we did actually, on day one, we put that game immediately on all the torrent networks ourselves," revealed Virtala, during a panel discussion at Develop Liverpool yesterday.
A fiendishly difficult game, yet unknowingly addictive.