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10°

Video arcades' last gasp

Cristopher Borelli writes:
''Diana Thompson hears Space Invaders in her head. She hears them in her sleep, marching ever downward, clomping ever closer. She hears them on her way to work. She hears them at work. And when they stop, for even a second, when there's the slightest glitch in their relentless stomp, when their incessant dun-dun-dun-dun hiccups, she hears that too. Thompson has worked at Gameland in Lake Geneva, Wis., for 12 years. Most days, most hours, especially during the off-season, she's alone with this cacophony of ancient coin-operated arcade games-beeping and wheezing and clanking and blasting and marching. And maybe a customer or two. And that's about it. Each blap and zap bleeds into the next and congeals into a digital orchestra, and like a conductor with a keen understanding of dense compositions, her ears prick up at the tiniest bum note.

But not for long.

Come September, when the tourists head home and school begins, this dimly lit room, awash in garish blinking Day-Glo- boasting machines so authentic they still bear the cigarette burns of 1982-will go silent. Donkey Kong will lay down his barrels, and Ms. Pac-Man will cease to chomp. And Gameland, a block from the lake, a charming staple of Chicago day-trip culture since it opened in 1944, will close for the season, and for the last time. So go now. The machines will be auctioned off. The plugs pulled. Its demise was inevitable. Its problems are the problems of any arcade-the rise of the Xbox, old machines, big electric bills, an overwhelming lack of youthful interest-and its lonesome decline more prolonged than a bad actor's death scene.''

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chicagotribune.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney66d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage67d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman66d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb66d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.