
CCC Says: "While the fantasy RPG genre has moved into a design mindset of action focused combat and compelling, though linear, storylines, many old-school fans of tabletop adventures and isometric classics like Baldur's Gate and Neverwinter Nights are feeling left out in the cold. Developer Larian Studios rekindles the glory days of turn-based tactics and meaningful NPC interactions. Divinity: Original Sin succeeds in providing players with several avenues to tackle each encounter, both in and outside of combat, without telegraphing every step of the quest. What it lacks in technical prowess it makes up for in gameplay, putting complete control in the hands of the player from start to finish."

Baldur’s Gate 3 developer Larian Studios discusses the process of making Divinity: Original Sin - The Board Game.

Cory at HPP writes: "Video games thrive on making the unreal displayed before our very eyes. Fantastical lands, creatures, and gadgets you could only dream of, fiction finds refuge in these digital realms. Yet, there’s a good amount of times where things that seem like another tall tale wind up actually having a grain of truth. Today, we’ll be taking a little glimpse into a little assortment of trinkets and stories from our favorite video games and finding those clever grains of truth hiding in them."

Coral Island is on track to be one of the most successful Kickstarter games of all time. It has unlocked 13/14 Stretch Goals so far, and it even looks like it will surpass successful games like Divinity: Original Sin and Kingdom Come: Deliverance.