
UM writes: The makers of Bioshock knew they had something genius on their hands, but they wanted a way to ensure everyone knew it. The only way everyone would truly know it is if they got to the “twist” about 2/3 into the game. They talked amongst each other and came up with a plan. A way that everyone could play through the game, no matter how good or how bad they were at FPS’s. That invention was the Vita-Chamber. A way in which you could die in a game, but come back at same point, endlessly if need be. I realize there were probably games and game companies that may have done this before Bioshock, but Bioshock was the first game I remember pretty much insisting I beat the whole game (whilst giving me the tools to do so). To me, I really believe every game should have a vita-chamber option. Though I understand that wont happen (for many reasons), for now I will turn this article into why I think every game should have an easy mode.

The fourth game in the ‘BioShock’ series has been in development for more than a decade
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.
It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.
It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.
Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.

Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.

Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
No they shouldn't. While an easy mode makes sense for a game more defined by the experience / story (BioShock), there are a number of games that are defined by the difficulty they present. Like people constantly mention, the Souls series is a perfect example of this.
While an easy mode would get people to play and even if they included a normal / classic mode that would be exactly 1:1 with the game had easy mode never existed, it in some ways defeats the purpose. The point isn't for the game to be accessible for all, but for you to beat the game in accordance to their rules, which resonates with many fans. Furthermore, I think you need to look at things in a broader way.
Similar to how you mention that people need to think about the "rest" of the community, you have to keep in mind that almost every medium caters to different demographics at different times. For instance, you can watch an artsy fartsy movie with a lot of subtext and it will go over many / most peoples head. Just because some people don't get it, doesn't mean every movie / tv series / cartoon needs to the characters outright state things instead of expecting people to "get it." It would eliminate most issues of confusion, but it would hurt the medium in general.
In a lot of ways this is the problem with the concept that anything should be 1 way. By saying all games need an easy mode, you basically overextend your needs and expect them to supersede the needs of others. Personally speaking, I rather games have 1 difficulty, which is tough and fair, instead of 1 difficulty with 2 additional damage slider modes (one where you do way more damage and take far less damage and another where the opposite is true) attached.
I want to be able to slam my head aganist the controller and beat the game.
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For the most part we don't like games that offer several different difficulties. Just need one difficulty that the developers want for the game(s).
Games are already too easy for a lot of us. No to this, no to this, No. To. This.
Nope. You wanna get good at a hard game, you try something called practice. When I played Demon's Souls I got my ass handed to me, a LOT (obviously). But I managed to beat the game and feel great about it.
Nowadays gamers (not all but most) want things handed to them and don't want to work for it. Sadly this is what our gaming community has become.