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Why All Games Should Have An Easy Mode

UM writes: The makers of Bioshock knew they had something genius on their hands, but they wanted a way to ensure everyone knew it. The only way everyone would truly know it is if they got to the “twist” about 2/3 into the game. They talked amongst each other and came up with a plan. A way that everyone could play through the game, no matter how good or how bad they were at FPS’s. That invention was the Vita-Chamber. A way in which you could die in a game, but come back at same point, endlessly if need be. I realize there were probably games and game companies that may have done this before Bioshock, but Bioshock was the first game I remember pretty much insisting I beat the whole game (whilst giving me the tools to do so). To me, I really believe every game should have a vita-chamber option. Though I understand that wont happen (for many reasons), for now I will turn this article into why I think every game should have an easy mode.

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admiralvic4352d ago (Edited 4352d ago )

No they shouldn't. While an easy mode makes sense for a game more defined by the experience / story (BioShock), there are a number of games that are defined by the difficulty they present. Like people constantly mention, the Souls series is a perfect example of this.

While an easy mode would get people to play and even if they included a normal / classic mode that would be exactly 1:1 with the game had easy mode never existed, it in some ways defeats the purpose. The point isn't for the game to be accessible for all, but for you to beat the game in accordance to their rules, which resonates with many fans. Furthermore, I think you need to look at things in a broader way.

Similar to how you mention that people need to think about the "rest" of the community, you have to keep in mind that almost every medium caters to different demographics at different times. For instance, you can watch an artsy fartsy movie with a lot of subtext and it will go over many / most peoples head. Just because some people don't get it, doesn't mean every movie / tv series / cartoon needs to the characters outright state things instead of expecting people to "get it." It would eliminate most issues of confusion, but it would hurt the medium in general.

In a lot of ways this is the problem with the concept that anything should be 1 way. By saying all games need an easy mode, you basically overextend your needs and expect them to supersede the needs of others. Personally speaking, I rather games have 1 difficulty, which is tough and fair, instead of 1 difficulty with 2 additional damage slider modes (one where you do way more damage and take far less damage and another where the opposite is true) attached.

randomass1714352d ago

Can't we have options to accommodate players seeking a challenge and people who don't want to have their butts kicked? Bravely Default's encounter slider was there to help adjust the game for those who needed it. Elder Scrolls IV Oblivion also had a difficulty slider that could be adjusted at anytime.

randomass1714351d ago

If you have the option to change something you don't like to better suit your needs, why even complain about it? :/

admiralvic4350d ago

"Can't we have options to accommodate players seeking a challenge and people who don't want to have their butts kicked?"

Part of the problem is when is a game "easy enough" and to a greater degree, does that decreased difficulty negatively impact the point of the game.

As I mentioned below, Ninja Gaiden has an easy mode, but I would say that is harder than most games on their hardest difficulty out there. Does this really and truly count as an "easy mode" or is it still too difficult to really be considered an easier mode.

Another example that I originally planned to reply to you with, but opted out of is 1001 Spikes. In that game you have unlimited lives, but every stage is 1 mistake and you must restart the level. My question to you would be, how many changes would need to be done to make the game "easy enough" and once it hits that point, does it defeat the purpose of the game? Like you could give people 2 mistakes equal failure, which is enough to make a difference, but most of the games difficulty comes from not knowing what to do and once you know what to do, it isn't that hard. You could also give people double jumping, which Juni had and she made the game an absolute joke! I beat the first 30 levels in like 40 minutes because her skills allowed you to circumvent most of the puzzles and at that point, isn't that defeating the purpose of the game?

"If you have the option to change something you don't like to better suit your needs, why even complain about it? :/"

Depends the person. Joystiq's review of 1001 Spikes criticized the game for having a level skip (so you wouldn't be stuck like this person mentioned, but you couldn't unlock everything without beating every level) and unlimited lives. These were both choices designed to make the game easier (I don't think this is enough to call them "easy mode" equivalents), but the reviewer felt it made the game pointless in many aspects.

But I digress to my original point. Every experience shouldn't be dumbed down to the point where it's accessible for all. Some games, like 1001 Spikes and Demon's Souls, were designed around giving people a challenge that you would probably lose if you offered an easy mode, just like books / tv / movies would lose a lot if you removed all the subtext so idiots could follow the plot without being confused about anything.

daBUSHwhaka4350d ago

Of course every game should have a easy mode.Not every gamer is gifted with a normal life.There will be gamers with disabilities one way or another who may struggle one way or another and prefer a easy game just for enjoyment.

admiralvic4350d ago

"Not every gamer is gifted with a normal life."

Let me ask you this then... when is an easy mode easy enough? Like, Ninja Gaiden has an "easy mode," but i would say that mode is still harder than a good portion of games on their highest difficulty. If not, where exactly do we draw the line at whats too hard and whats not easy enough?

Darkstares4350d ago (Edited 4350d ago )

How can an easy mode defeat the purpose? It would only defeat the purpose if the game was too easy. Having the option to adjust the difficulty would remedy this. The purpose of games is to be entertaining and if some games become too much of a challenge some don't bother to finish the game. It is very hard to have the perfect balance in all games. It's why many prefer to be able to save when they want. Not everyone has the time to keep playing until they get past certain parts. Of course it feels very rewarding once you do but that is why we have scales of difficulty. You adjust to your level, so why is this option so difficult for some to grasp?

admiralvic4350d ago (Edited 4350d ago )

"How can an easy mode defeat the purpose?"

Whats the point of playing something like 1001 Spikes or Demon's Souls if not for the challenge?

"It would only defeat the purpose if the game was too easy."

Again, different type of purpose. Plus I would argue that it depends what the game is going for. Like Tearaway was about the journey / creativity, so difficulty has no impact on the games purpose.

"The purpose of games is to be entertaining and if some games become too much of a challenge some don't bother to finish the game."

Everything is not made for everyone. To give you an idea, you can pick up a book outside of your reading level and have to constantly look up what words, subtext might go over your head and this could stop you from ever bothering to finish the book. Much like games, books are suppose to be entertaining, so should we release two versions of every novel? One for the educated reader and one for the uneducated reader with simpler words and no subtext whatsoever? If not, why not?

"You adjust to your level, so why is this option so difficult for some to grasp?"

Because every game doesn't need it and some games are designed around difficulty. I'm not saying no game should have an easy mode, just that it's not required for every game to conform to those that have other things to do, lack skill, are lazy or whatever reason you want to play on easy.

Darkstares4350d ago

You're going to compare a novel to a game? What a strange analogy.

A game can remain intact even if an easy mode is offered because you don't have to choose that option. Your experience would not be diminished if you ignore the easy mode.

There are many ways to have an easy mode without changing the design of the game. An old-school platformer for example could have a hard mode of only 3 lives, normal 5 lives and easy 10 lives. Some games scale based on the intelligence of the A.I. Others will have more enemies to make the game harder. There is likely a solution to every game that can be made easier without hurting the integrity of the game itself.

People will even complain about driving assists for racing games or driving lines and especially the rewind feature. Who cares if you are not forced to use them?

Demon's Souls is the game that really brought the polarization among gamers who either relished in the challenge or gave up. What made it hard was you had to memorize the patterns and the game did not allow checkpoints. Plus if you died you lost your souls unless you recovered them without dying again. A fantastic game called Shovel Knight does this as well. To make Demon's Souls more forgiving you could offer an easier character. Guess what? Most novice players played as the Royal character. They also got feedback from other players what ring to wear and other hints. There are ways of making the game even easier, and again without changing the game. An easy mode could allow more rewards in the loot, the character could be more powerful from the beginning. None of this would take away the challenge to you if you played on normal mode.

Why argue against options other than trying to justify you want to prove you are a better gamer by not allowing easier access to others?

admiralvic4350d ago

"You're going to compare a novel to a game? What a strange analogy. "

How so? They're both things people do for enjoyment and difficulty can certainly affect, though I mostly choose it because of the absurdity of having a novel with no subtext and dumbed down to a point where almost anyone can grasp it.

"An old-school platformer for example could have a hard mode of only 3 lives, normal 5 lives and easy 10 lives."

This leads to the question I asked in my other comments. When is an easy mode easy enough? Like if we're talking about an old school platformer, then 7 additional lives is going to help, but you're STILL going to need skill and it STILL might not be enough. In some cases you could bump the total up to 50 and its not going to make a difference if you simply don't have the skills to accomplish whatever is being asked.

I'll even give you an example that deals with my "ruins the experience" comment that you can't refute. Spelunker HD is a challenging platformer, which many people disliked because of the extreme difficulty. After a while they released some DLC levels that were even harder and here is a video of some of that DLC https://www.youtube.com/wat... . Now, you could give someone unlimited lives, remove the energy system, give them unlimited bombs and flares, disable the ghosts, but that level is STILL going to be a pain in the *** for them to finish. I would go so far to say that you could double the windows required to accomplish every jump and it would STILL be frustrated and people would want to give up. The only way to actually make this stuff easier would be to redesign the level / dumb it down.

"Demon's Souls"

Isn't that closer to skill / proper tactics than an actual easy mode? You figure, with the right gear and helpful tips, you can theoretically get past any challenge regardless of difficulty. Take BioShock, probably the hardest thing on hard is killing your first big daddy, though you can circumvent a lot of this difficulty by hacking the turrets and luring the big daddy to them. But again, is this an easy mode or skill / tactics?

"An easy mode "

Again, this links back to my, when is a game easy enough question.

"Why argue against options other than trying to justify you want to prove you are a better gamer by not allowing easier access to others?"

See, now you're bringing me into a strawman argument. I am actually all for people having options, but this point YET AGAIN runs into the "when is a game easy enough?" This is an important question, since you can play Ninja Gaiden on easy and STILL have a hard time / want to give up. You can play Demon's Souls with the good gear / royal class and still get stuck on a part for hours. You can play Super Mario Bros. 2 with 100 lives and yet still fall short of beating the game. In some cases simply adding a buffer is not enough to make the game more accessible, which is what I was getting at with it ruining the point of a game. Some people simply aren't going to like the esoteric nature of Demon's Souls, nor are they going to like dying in a couple of hits / having to dodge bosses / having to play smart / get punished for anything. It doesn't matter that there is an easier option, because in many cases that STILL isn't easy enough and the game would have to have mechanical changes in order to allow most people to defeat it. At that point do you tell them to get better / play smarter, which would fly against your point above or do you really think the game should be set up in such a way where you can take multiple hits from a boss just so it isn't an elitist experience?

TheSaint4350d ago

More options is never a bad thing.

Darkstares4350d ago (Edited 4350d ago )

I think you are confusing making a game easier with making games all easy. Every game has its own set of challenges and by design some will always be harder than others. You can have a side-scroller that is hard because you have to time your jumps but still have an easy mode. That easy mode by attrition could still be quite hard compared to other games. If people struggle with side-scrollers they will struggle. Nothing you can really do except allow double jumps or something of that nature. You can have checkpoints within the level so you don't have to backtrack as much. I think that is where the real frustration begins is where you have to repeat the process over and over again before you go onto the next phase. I myself have quit games because of this. Every game can have some sort of assistance to make it easier. That video of Spelunker HD is all about timing. You have to get to the exit one way or another. All you do in that case is offer more checkpoints so you don't have to start all over. A hard mode would not have any checkpoints, an easy mode would have quite a few. It's still difficult because both players have to get past all of the dangers. No point in changing the design of that level because that is what the game is about, timing your moves.

Some games don't tell you anything or where to go. Perhaps over a period of time a pop-up hint would appear of what to do next.

There is no need to take away the challenge of the game since that is why most of us play games in the first place. There are ways of scaling that challenge and yes, some games will still be challenging even on easy mode. However you can have that difficulty scaled to make it even harder for the even more skilled gamer. Again, this isn't about making every game easy with no challenge, it's about making games with various degrees of difficulty.

admiralvic4350d ago

"I think you are confusing making a game easier with making games all easy. Every game has its own set of challenges and by design some will always be harder than others. "

Did you perhaps not read the article? I mean, easy mode is a very conceptual thing and you can look at how many people read it differently, but the author is ABSOLUTELY NOT asking for games to be slightly easier and is wholeheartedly asking for options like unlimited character respawns in Dark Souls.

"They talked amongst each other and came up with a plan. A way that everyone could play through the game, no matter how good or how bad they were at FPS’s. That invention was the Vita-Chamber. A way in which you could die in a game, but come back at same point, endlessly if need be. I realize there were probably games and game companies that may have done this before Bioshock, but Bioshock was the first game I remember pretty much insisting I beat the whole game (whilst giving me the tools to do so). To me, I really believe every game should have a vita-chamber option."

"I do not have the patience for a game like Dark Souls. I respect what it does and would LOVE to see that game from start to end, but nope. How about throwing a Vita-chamber-esque option in?"

"Red Dead Redemption and Grand Theft Auto Five finally came up with what I consider to be the greatest “everyone can make it to the ending” option I have ever seen in a game... they would offer you to skip that section of the mission. This may seem small and insignificant, but it is not. There were moments in old GTA games where MANY gamers just stopped playing"

"Ultimately, ensure we can play the game we want to... We are not all hardcore gamers. Some of us just need to escape our lives sometimes. Death to the rage quit. Up with Easy mode!"

"Again, this isn't about making every game easy with no challenge, it's about making games with various degrees of difficulty."

Thats not what the article is saying per se and in turn, thats not what the term "easy mode" means here. The author very much so wants every game to offer some sort of "anyone can beat this game" feature, not a slightly easier version of the game. Take your example of checkpoints in Spelunker, the author is more so asking for a feature that would award you the keys / get you past the puzzle if you fail enough, not simply a mode that gives you more lives or additional checkpoints.

Because of this, I think something like the literally mentioned vita chambers in Dark Souls WOULD defeat the purpose of the game and really any game defined by difficulty. However, like I mentioned in my first post, it does make sense for a game defined by the story like BioShock.

Anyway, you can continue to debate about this via PM or let it drop. Your call.

+ Show (3) more repliesLast reply 4350d ago
GeofferyPeterson4351d ago

I want to be able to slam my head aganist the controller and beat the game.
http://media.giphy.com/medi...

PiNkFaIrYbOi4350d ago

For the most part we don't like games that offer several different difficulties. Just need one difficulty that the developers want for the game(s).

Donnywho4350d ago

Games are already too easy for a lot of us. No to this, no to this, No. To. This.

Revengeance4350d ago (Edited 4350d ago )

Nope. You wanna get good at a hard game, you try something called practice. When I played Demon's Souls I got my ass handed to me, a LOT (obviously). But I managed to beat the game and feel great about it.

Nowadays gamers (not all but most) want things handed to them and don't want to work for it. Sadly this is what our gaming community has become.

KonsoruMasuta4350d ago (Edited 4350d ago )

Some people don't like games that are too hard, I can understand this.

I'm not a big fan of harder games either. Not saying I don't enjoy a challenge every now and then but I mostly play games to get absorbed in the world within and explore what it has to offer. I find it kills my immersion and gets repetitive when I keep failing over and over and have to start something again.

Don't get me wrong, I still enjoy games like Dark Souls and Demon Souls, but sometimes I just like a smooth ride.

Tetsujin4350d ago

I'd say it depends on the game; if it's a story driven game (Mass Effect) an easy mode for some would put it Story > Game play, then play it on a harder difficulty for the challenge. Fighters can be argued either way for practice or have some sort of actual practice mode. Driving games (arcade or sim) could also be seen either way; to study tracks before attempting racing against people and/or the AI.

Me personally, I'd say it depends on the game, and how skilled I am at the genre; fighters and RPGs I start hard or expert, racing I'd start at normal until I know the tracks. Something like Mass Effect I start on Normal for the story, then go back on a harder level.

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120°

Next ‘BioShock’ Game Changes Leaders After Development Turmoil

The fourth game in the ‘BioShock’ series has been in development for more than a decade

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bloomberg.com
toxic-inferno309d ago

Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).

And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.

Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.

Furesis309d ago

Since ken levine isn't involved i'm not surprised what's going on. i'm more excited for his next game which looks like bioshock. Yet he still works under take2 and they are making bioshock 4 without him, strange situation.

toxic-inferno309d ago

Yes. Judas. Looks brilliant, but it's one of those games that seems to never have had a release date. Instead it's had release windows that keep getting pushed back.

Once it's ready, I'll be there for it though. Ken Levine is an excellent developer.

I get the feeling he dissolved Irrational Games simply so that 2k couldn't tell him what to do. It seems it will pay off, but I feel sorry for those who worked as part of Irrational before it was dissolved, who hadn't independently made a name for themselves.

ActualWhiteMan308d ago

He didn’t even want to make 2, that’s why they did it without him.

Rebel_Scum308d ago

tbh it wouldnt be a Bioshock game without development hell. They all had it.

Michiel1989308d ago

bioshock 2 was 2.5 years after 1, so much of a development hell it was......

-Foxtrot308d ago

"Remaster them again if you have to"

Well apparently they were doing a remake but that got cancelled

Relientk77308d ago

It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.

P_Bomb308d ago

Love Bioshock. It’s too bad what’s going on. At least we have Judas.

Yui_Suzumiya308d ago (Edited 308d ago )

It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.

BABI-PANGPANG308d ago

Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.

50°

Steam Deck Users Delighted as BioShock Remastered Can Be Downloaded for Free with Prime

Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.

130°

Netflix's BioShock Film Still In Development But With A Reduced Budget

Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."

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consolecreatures.com
just_looken679d ago

Remember there past attempts at game based show's i do heck i still remember that teenage resident evil trash fire.

anast679d ago

ha. I almost forgot about that.

Jin_Sakai681d ago

Might as well just cancel it.

just_looken679d ago

Unless its batwoman were they right it off

porkChop681d ago

It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.

gold_drake681d ago

i agree on the bigger budget. all the cgi they'd need for the background.

but i think it would work better as a show. a movie would be too short to establish the story

TheNamelessOne681d ago

Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.

badkolo680d ago

its where b movies go to live, its run by democrats , dont expect anything good from netflix

Knightofelemia681d ago (Edited 681d ago )

I'll laugh if it turns out to be better then the Borderlands movie

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