
"Devoted PlayStation fans have been anxiously awaiting the release of Sony’s ambitious new video game streaming service, PlayStation Now, since it was unveiled at the 2014 Consumer Electronics Show back in January. Perhaps the service’s most appealing feature (and the one we’re patiently looking forward to), PlayStation Now was announced as an opportunity for PlayStation users to stream and playthrough a vast assortment of back cataloged titles on a wide range of supported devices like PlayStation 4, PlayStation 3 and PlayStation Vita. Now, with an open Beta of the service available to PlayStation 4 users at the end of July, and more news on PlayStation Now inevitably releasing in the very near future, we’ve composed a thought-provoking list of five features we think should be present when Sony decides to officially release its download-free streaming service to the public."

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.

PlayStation dominated cloud gaming users throughout 2021, beating Microsoft's xCloud streaming by over 10%, but Xbox swings back at PlayStation in 2022.
“In 2022, Microsoft took the lead with 60-70% of total MAUs”
From 20-30% up to 60-70%? That’s some crazy growth. Probably thanks to Fortnite.
What a clickbait headline. Why mention 2021, when the tides turned in 2022 for the obvious reason of one company making the Cloud service one of their biggest marketing pushes throughout the entire year while the other company was able to promote the games they had coming out?
And it's imprudent to suggest crazy growth when we only know proportions - did Xbox grow its proportion by attracting from the competitors' bases, did their marketing pay off and attract new users, or did cloud gamers on competitors just not play as much? The MAU figures don't point to shifts as significant as the Cloud proportions do, and Microsoft's lack of raw subscriber numbers that they happily boasted about in 2021 is telling too.

The PlayStation Brahs:
"Playstation Now will soon cease as exist as it combines with PlayStation Plus to be one super subscription, titles that won't carryover to the PlayStation Plus revamp will begin to leave the service in May."
Wait, what? I thought PS+ premium would carry over the games from PSNow?
Also this basically leaves MGS4 dead in the boneyard unless you play via RPCS3…
It's actually a lot of games that will leave at the same time.
Probably to leave some space for the PSP games that are gonna be added to the premium service.
As for MGS4, I would expect Konami to be behind the move.
Ah, yes. Bask in the "service" era. Where what you see today, is not what you'll see tomorrow, thanks to an overcomplicated system.
The "service", is simply, off the charts.
So when games leave PS Now, it's a huge issue but when games leave GamePass it's just fine? All subscription services have games / movies leave all the time.
I would welcome a feature that implodes pathetic fanboys.
OT
PS Now pricing/library will determine success.
Ps Now = On Live.. An we all know how that turned out =/
A Netflix style subscription is the only way I can see it succeeding. Otherwise it'd just be cheaper to buy the games and play them without any latency
Trophies for PS1/2 games.
I hope they make a ps1/ps2 emulator for PS4. PS Now is just a ps3 streamed online. It can't play ps2 games anymore than a normal ps3 can play. So if they ever put ps2 games on ps now it's only going to be the few on ps3 ps store. Definitely wont be in higher resolution either. That's why a ps2 emulator for ps4 would be awesome because they could possibly increase the resolution and you would be open to almost the entire ps2 library.