
At times old school tools are the best option to get the work done, or at least the good folks at Naughty Dog feel that way
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Ha, good old naughty dog. These guys really need to teach some of the other development companies how to do it. On one side you have a company creating groundbreaking, award winning, graphical masterpieces using old school tech, and on the other you have a company using the latest in game development technology creating one of the most rehashed, saturated and overbearing franchises of all time, cod.
Good keep it up :).
For people that don't know what they mean with panel:
It's basically ND talking about/ showing pictures about TLoU, most probably about the remastered edition. Which means that we maybe we'll get some gameplay / gameplay screenshots.
So old school bro. No one uses Linux anymore these days.
We build GUIs in Visual Basic.
naughty dog, = old legend!