80°

Ten Things Every Games Developer Should Know

The team at Expansive recently attended a session with games developer and analyst Ste Curran – Former Editor at Edge Magazine, Indie Developer at Zoe Mode, Games consultant with Agency and host of the One-Life-Left Radio show – The team came away with what is surely an essential list of ten things every games developer should know.

Ste Curran in particular was a veritable wealth of knowledge and has imparted onto us knowledge and practices that we shall all take forward.

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expansivedlc.com
30°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney1h ago

Well if that 44% left im sure there would be a lot less redundancies

30°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage1d 2h ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman4h ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.