
Stephen Dunne: "Most of the time, Concursion is a pleasure to play. It packs in a nice variety of game styles and never once comes across as repetitive. The boss fights are challenging, rewarding and never allow you to reach the boiling point of frustration. The difficulty balance that Puuba have struck makes Concursion a joyous experience for anyone, all while never seeming too simple. It manages to pay homage to several great games and, although it’s very similar to them, it never seems like it’s ripping them off thanks to all the style-switching. It does dip when controls become a problem and enemies kill you when they never should, but to anyone with a love of the classics, Concursion is undeniably worth picking up."

SteamFirst: Concursion is like all your favorite classic games melded their mechanics together and made the most beautiful child you’ve ever seen. Concursion is all about fluidity in genre; sometimes it’s a platformer, sometimes it’s a Galaga-esque space shooter, and sometimes it’s a ninja game (nothing comes to mind, but I’m sure some gamers elder than I [being 17 has it’s disadvantages] will recognize their favorite classic in the ninja sections).

From the review: "All in all, Concursion is a fairly solid game, but there are some issues here and there. The graphics and animation are so-so, the difficulty curve can be steep and times, and the bosses can be pretty tedious. Overall though, if you’re into classic gaming genres I’d at least give the demo a shot before picking up the full game."

From the interview, "Two of the biggest trends in gaming are retro experiences and mixing various genres. Concursion, a new game on PC and Mac, offers up a heaping helping of both. It combines numerous genres from beloved 80s classics such as Super Mario Bros., Ninja Gaiden and Gradius. These genres are changed on the fly in this game, with both the hero and the villains switching skillsets depending on what level they’re in. [Brian Allen] got inside the head of indie developer Puuba’s Danny Garfield to find out how this game came about."