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90°

22 Problems Only Gamers Will Understand

Dan Curtis of WhatCulture writes: That feeling that strikes fear into the hearts of gamers everywhere - forgetting when you last saved when a game freezes.

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whatculture.com
60FramesPerSecond4327d ago

My biggest problem while gaming is trying to play single player, story driven games durimg party chat. its why i havent gotten through many single playergames recently

Christopher4326d ago

Not sure how you do that. For me, I game best, multiplayer or singleplayer, when I don't have other people in my head.

BiggCMan4326d ago

Dunno if i'm missing something here, but the obvious answer here seems to be to...not be in chat while trying to pay attention to a story?

theDivision4326d ago

The same revolutionary thought crossed my mind.

Iamnemesis48804325d ago

What would be a great touch for the X1 and PS4 is a six stack blue-ray drive.

Volkama4325d ago

Just go digital. Discs are for magpies.

Iamnemesis48804325d ago

Only if your internet speed is good. But nothing can beat a physical copy of a game simple as that.
If it was a digital how would you smash COD ghosts

Matt6664325d ago

Number 16 I haven't brought COD since WAW. I do hate it for my own reasons mainly because it the same game every single year.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney19d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage20d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman19d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb19d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.