
Dan Curtis of WhatCulture writes: That feeling that strikes fear into the hearts of gamers everywhere - forgetting when you last saved when a game freezes.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
My biggest problem while gaming is trying to play single player, story driven games durimg party chat. its why i havent gotten through many single playergames recently
What would be a great touch for the X1 and PS4 is a six stack blue-ray drive.
Number 16 I haven't brought COD since WAW. I do hate it for my own reasons mainly because it the same game every single year.