
When Spyborgs was announced last night who would have thought the amount of backlash would happen against it. Well apparently Capcom has received quite a bit of it so Corporate Officer/Vice President of Strategic Planning and Business Development of Capcom Entertainment Inc. Christian Svensson went on to the official Capcom message board to post a message to those who weren't happy about the game.

Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.
Well that is interesting to know now. The game actually looked extremely polished from the Beta footage but the game play itself was still very lacking.

Mini Fortress writes:
"The Wii has a great library of games including titles such as Super Mario Galaxy 2, Donkey Kong Country Returns, The Legend of Zelda: Skyward Sword, and most of Nintendo’s first-party titles. However, there are a lot of great titles that have been shrugged aside, for one reason or another, that I believe deserve a second chance."
~I loved Other M I don't care what anyone says, I'll take that to the grave. :D
The other m was f'n spectacular. Loved the mix of 2d and 3d, loved the combat, loved the story, loved the game period. It could've used a normal controller though. I loved how simplified it was and how it was like an NES game with modern graphics but it was a tad clunky switching between pointing and holding the wiimote like a NES pad. Personally I'd love it to turn into a series alongside a new retro trilogy for wii-u. Maybe a new 2d title for the 3ds to highlight the 3d and please classic metroid fans.
The wii actually turned out to be one of the best consoles. Not console (lack of hd killed it IMO) but library. Metroid Prime Collection, Other M, Zelda TP/SS, Xenoblade, The Last Story, Okami, Fragile Dreams, Fire Emblem, New DKC, Pandoras Tower, and many more damn good titles. I think people will look back more fondly. They kind of got the image of a kiddie casual console but in reality that was in addition to the core games not instead of.

"Spyborgs was released for the Wii on September 22, 2009 with a MSRP of $39.99. The game was developed by Bionic Games and published by Capcom, and it received an ESRB rating of "Teen" with "Crude Humor, Fantasy Violence, Mild Language" being listed as content for gamers and parents to be aware of.
How many hours have U.S. Wii owners reported playing Spyborgs since the game released? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.
I don't understand why Capcom are getting so much sh1t.
They are the company that pushed the Gamecube to the limit with RE4. They know the gamecube/Wii architecture inside out and Zack & Wiki was great.
Have faith people.
Looks more interesting then 70% of the stuff on the Wii to me.
With all the shovel-ware that is on the Wii, you would think any game from a top level developer would be a welcome change...
Astonishing isn't it?
Capcom are one of the few that are actually trying to bring quality games to the platform, despite lacking sales compared with he install base.
Wii owners should be encouraging their every move - without them, you'd only have first party Mario games and the other profusssion of shovelware rushed out for a quick buck rubbish..
I think it has more to do with what the game is rather than Capcom itself. Wii owners were thrilled to have RE4 Wii version and bought up a million copies, they were rather happy with RE: UC and bought up yet another million copies, then they made Zack & Wiki which while awesome had to cute of backdrop to sell well. Now they give us Spyborgs and Wii owners are questioning there ideals. Wii owners buy Capcoms Mature games they put out on the Wii and not there cute games they put on the Wii so in responce to that they make another cute game....