
During a recent small-scale Gamasutra-attended press event held at Valve's offices in Bellevue, Washington, designer Robin Walker spoke on the importance of communication between players and developers of modern PC games.
He also discussed how the unique advantages of the PC platform provide the most fertile ground for keeping a multiplayer game community robust and active.
Though Valve shies away from titles amongst its staff, Walker is certainly the most visible designer on the company's hit class-based shooter Team Fortress 2.
In his presentation, he described Valve's plan for the game and how the Steam distribution service facilitated it, as well as how continuous content updates have allowed the team to refine its design sense.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.