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Ridiculous Game Difficulty as a Selling Point

Nathaniel Liles writes: "I don’t want to take these ludicrous difficulties away from people. I see the draw, and for people who get a huge rush from finally overcoming that big, impossible-seeming thing, the difficulty is very much a good thing (when the game is also a good game, not solely an exercise in frustration). For me, however, in all my 15 years of gaming, it’s a frustrating-ass phenomena."

NextLevel4384d ago

I don't see what's wrong with it. Games like Titanfall use cannon fodder as a selling point. I like games to be difficult.

miyamoto4383d ago (Edited 4383d ago )

Its back to the basics and roots of video games.

Megaman, Double Dragon, Top Gun & Contra.

That is Fromsoftware's idea.

A very noble idea.

Keeping the true spirit of video games alive!

Its the challenge that kept many coming back to video games.

There is beauty in difficulty that true gamers see and love.

That makes video games a very unique form of entertainment and lifestyle.

Like in films and music these kind of video games keep the quality of gaming in check from numerous "sell out" corporations out there who do not know the danger of "over commercializing" video games!!!!

iamnsuperman4384d ago

It is a novelty and a specific genre people like (I think if it was more mainstream the appeal wouldn't be there as much). I am not a fan of extremely hard games. If I had to replay a boss or a level over and over again it becomes infuriating and a bit of a grind. But that is just me. I am more fascinated by story driven games and games that have gameplay and story working complimenting each other (this doesn't mean I like extremely easy games).

NextLevel4384d ago

You have admit, it better than breezing through a game being led around by markers and beating bosses easily on the first try. Which describes way to many games.

iamnsuperman4384d ago

Depends really. As long as there is a challenge while keeping the enjoyment then I am okay with it. I don't want to keep replaying the same level because of an insane difficulty nor do I want to breeze through. There needs to be a balance

no_more_heroes4384d ago

"If I had to replay a boss or a level over and over again it becomes infuriating and a bit of a grind."

Trust me, its not just you. This is honestly the only thing left about gaming that gets me annoyed as hell: doing something over and over without any feeling of progress. Other than that, as long as I understand how to play the game, I'm enjoying myself.

Doesn't mean I don't enjoy some challenge. Just as long as it doesn't feel cheap.

Baka-akaB4384d ago

for the bosses at least , the point is precisely to learn how to counter them , their pattern , what are they weak against .

With some of the current mentality , stuff like Megaman and Metroid would suffer a lot . As some people would consider trials and errors or observing a foe , as "grinding through deaths "

explicitbaron4384d ago

Difficulty should never be a selling point. Any game can be difficult you just turn up the difficulty or add ways to screw the player. The MGS games are insanely hard on EXtreme mode but, Konami doesn't use that as a selling point.

SpiralTear4384d ago

I think if difficulty does feel essential to the gameplay itself, you can market that. Dark Souls' appeal is based around its challenge because that challenge makes the ideas like Permadeath and player planning better. It's a big part of why the game is so addictive and fun.

If a game just flaunts a hard difficulty for no reason, then yeah, I agree that it shouldn't be used to market a game, but I believe games like Dark Souls (games that base themselves around situations with heavy consequences like Permadeath) use that difficulty integrally. It's part of the game's appeal and can be marketed well.

Baka-akaB4384d ago

It's not a phenomena , it's the opposite "dumbing down everything" that is an alarming trend

MultiConsoleGamer4384d ago

We'll said.

I fear a world filled with "pay to win" titles.

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g130d ago (Edited 130d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM129d ago

....I don't feel like you read the article, at all.

Seraphim129d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby129d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft129d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

128d ago
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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com