
Nathaniel Liles writes: "I don’t want to take these ludicrous difficulties away from people. I see the draw, and for people who get a huge rush from finally overcoming that big, impossible-seeming thing, the difficulty is very much a good thing (when the game is also a good game, not solely an exercise in frustration). For me, however, in all my 15 years of gaming, it’s a frustrating-ass phenomena."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
No system will ever be perfect, but there needs to be a review, unless it blatant.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.
I don't see what's wrong with it. Games like Titanfall use cannon fodder as a selling point. I like games to be difficult.
It is a novelty and a specific genre people like (I think if it was more mainstream the appeal wouldn't be there as much). I am not a fan of extremely hard games. If I had to replay a boss or a level over and over again it becomes infuriating and a bit of a grind. But that is just me. I am more fascinated by story driven games and games that have gameplay and story working complimenting each other (this doesn't mean I like extremely easy games).
Difficulty should never be a selling point. Any game can be difficult you just turn up the difficulty or add ways to screw the player. The MGS games are insanely hard on EXtreme mode but, Konami doesn't use that as a selling point.
It's not a phenomena , it's the opposite "dumbing down everything" that is an alarming trend