
One of the breakout hits of this year's E3, Sunset Overdrive's blend of bandy-legged acrobatics and toonified gunplay drew some of the longest queues of the show. It's just the sort of vibrant exclusive Microsoft needs, but - given Xbox One's performance issues with the similarly effects-heavy Dead Rising 3 - can the console actually deliver this anarchic visual style at a stable frame-rate? As well as analysing Microsoft's E3 conference footage, we go hands-on with the game's show-floor demo to evaluate the state of its current build.

Insomniac has confirmed that a PS5 port for 2014's Sunset Overdrive is not currently planned due to a focus on Marvel's Wolverine.
:(
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(well, they're likely also working with Nixxes for the inevitable Spider-Man 2 PC port as well)
This is new…it pretty much confirms it can happen eventually.
I thought Microsoft had publishing rights or something
“It is important to note that Xbox owns the publishing rights to Sunset Overdrive.
Therefore, a PS5 port would need to be approved by Microsoft.”
I said this eight days ago and got disagrees.

Does it still hold up in 2024?
We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.
So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.
Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.
Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”
Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*
The logic is just…I never got it
Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.
If they went with Sony like normal you might have seen a sequel by now.
Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.
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Here's hoping they can get that framerate up to a solid 30fps because semi-regular dips into the 20's is not going to feel nice to play at all. That type of action really needs a steady framerate.
Hopefully a more current build of the game has a better framerate, due to the Kinect reserve power maybe, presuming that isn't in effect with this build. I admire them choosing more characters on-screen and more particle effects over 1080p, but i hope they haven't chosen those things over a steadier framerate too.