
"At Nintendo’s E3 conference, one of the larger game reveals was Splatoon. We saw a trailer for the game, as well as lots of gameplay broadcast on the Nintendo Treehouse stream."

Nintendo has recently restored Wii U Mario Kart 8 and Splatoon online after five months of being offline.

Game Rant Writes "Mar10 Day is a fun yearly celebration of the Super Mario series, and Splatoon may warrant a fan-designated day of celebration in its own right."

How, exactly, did Splatoon reach heights rivalled only by Pokémon in Japan? New IPs from the House of Mario appear as often as shiny Pocket Monsters, yet typically move comparatively mediocre numbers or fall into relative obscurity behind the premium marques of Mario, Animal Crossing, Zelda, and Pokémon. Take Pikmin and ARMS, for example, which we adore but struggle to compete with the tentpole franchises when it comes to sales numbers or mainstream mindshare.
So, again, how has Splatoon risen to become one of Nintendo's most important series in Japan?
Oh really now?!
That's good news indeed!
I mean, yeah, it's a bit late and they REALLY should have done it with Mario Kart, but better than never doing it at all.
Good job catching up, Nintendo; now just keep that ball rolling and keep implementing the standard stuff we all expect out of our games, and the Wii U will be doing just fine in no time.^_^
You both make fair points; I was just trying to see it from the perspective of people who are used to being able to chat regardless of the mode they play in, that's all.
@Darkstares
Since when being factual is damage control and I think you assume that it is damage because you think I am a Nintendo fan even thought ironically I don't own any game nor platform from NIntendo nor I have experienced it and why is ridicilous to claim something factual?
Do you have against a game company having a control over how their game is being designed? Why don't you complain to Activion and EA for not being able to communicate with opposing team? Oh yea, you don't care.. Double standards.
How is my claim ridiculous? It has nothing to do with availability of voice chat in games, it is about bandwidth and not game options when I said bandwidth and you don't understand thus you disagree because you don't do research. Voice chat is not bandwidth free and it is more intensive than sending data packages that contain cordinates and our actions that we execute every 0.1 seconds.
To have a decent/okay audio chat you need at least 0.20Mbps upload without including sending data packages for your characters actions, locations, etc...Its kinda hard to explain it to you since enlgish is not my primary language.
I can't blame you for being ignorant and not even trying to do some research.
@Iamnsuperman
Great, now you misunderstood me and you haven't done your schoolwork, do you seriously think that Voice Chat is bandwidth free? It is not and developers can do so little to improve what they can improve in net code and audio format compression.
If you have a 0.5Mbps upload and you are from middle to eastern europe then you will have 1.5 to 2 second lag depending on a game and if voice chat for example consumes 0.2Mbps of upload then it will rise to 2.5-3.5 as there are less packages/upload bandwidth available to send relevant data such as players location and actions and their status.
That is what I am talking about and people that clicked disagree clicked it because they thought it was BS while it is an actual fact and you can ask any developer and they will confirm it in a similar way like I did.
Developer can't magically make an audio format that is very resource efficient when comes to bandwidth. You can set what quality of audio you want to increase or decrease needed bandwidth yet you could set it to 5KB per second and have such a atrocious quality that people would only hear a buzzing sound probably and no actual words.
Splatoon does not look like my type of game. But it's good to finally see nintendo games with full voice chat.