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10°

Why Co-Op Modes Could Help Convert Genre Snobs

MTV Multiplayer writes:

Do you have a genre that you can't stand? Even the hardest of the hardcore gamers can be quite selective in what they play. Despite one's feelings about a game or a whole genre in particular, there is a way to get gamers interested in genres they're unfamiliar with.

Gaming is one of those things that can be even better with a friend. Cooperative play can be that feature that sells neophytes to a whole genre. It's especially effective when the novice gamer enjoys co-op play with a friend who's experienced in the genre. Both gamers can have a great time while the new player can learn the game's mechanics at his or her own pace.

It's also worth nothing that more upcoming games are implementing cooperative play. Developers are taking notice that co-op modes increase a game's replay value and let more people in on the fun. For example, "Resistance 2" for the PS3 will have its own online cooperative campaign for up to eight players. This will let FPS vets and beginners alike to be able to complete objectives together.

Basically, my friend went from steering clear of shooters to patiently anticipating marquee titles like "Gears of War 2." His interest in shooters that utilize cooperative play has risen, as well...

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multiplayerblog.mtv.com
40°

GTA IV: Liberty City’s Finest

GTA IV turned GTA into a more grounded franchise where storytelling and immersion became just as engrossing as wrecking up open-world sandboxes.

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heypoorplayer.com
240°

Gears of War 2 Remake was in development “10 years ago” but was scrapped by Xbox

Ayi Sanchez: "Old work. I did this 10 years ago now as part of a material test for a remaster of Gears of War 2 that never happened."

RaidenBlack430d ago

lolz,
hope we're still getting Gears 2 & 3 for PC, as per rumors

Cacabunga430d ago

Xbox always taking the right decisions

XiNatsuDragnel430d ago

Wow... just wow Microsoft sigh at it again 😑

Lightning77430d ago

Weird, in mean they had no studios to make anything really new so there's a part of me thats kinda glad they scrapped it. If they released this back then it would of gotten ridiculed for remakes and remastering stuff. Now they have new and interesting games so the collection is harmless.

CrimsonWing69430d ago

Geez, Xbox, something like that I would’ve bought Day 1. Great business decisions over there.

lucasnooker430d ago

10 years ago it wasn’t such a big deal. The games were only a few years old by that point

CrimsonWing69430d ago

Gears of War: Ultimate Edition came out in 2015 (essentially 10 years ago), having a follow-up to that on the then next-gen console would’ve absolutely been welcomed, in my book.

LoveSpuds430d ago

I can only assume the the Gears of War Remaster flopped so they decided to scrap the other remakes?

Seems short sighted to me as I really enjoyed the 1st remaster. Regardless, I'll snap up some remakes to play on my PS5.

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260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77463d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE462d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle462d ago (Edited 462d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE462d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast462d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot463d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack463d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt462d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL462d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans463d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot462d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans462d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

462d ago
CrimsonWing69462d ago (Edited 462d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast462d ago

I agree with every point here.

Redemption-64462d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra462d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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