
GamePro says,: "In the same manner as Ratchet & Clank, Spyborgs is looking to combine cartoons, violence and hilarity in one great package for the Nintendo Wii. And with a development team built from folks who worked on Ratchet, Resistance, Call of Duty and more, they are definitely on the right track.
Spyborgs is an action-adventure game that brings together a team of five quirky super-spies, each with a distinct personality. The game is based on working cooperatively, using different characters to engage team-based challenges. For now, it's a two-player affair, thought the team at Bionic Games is still unsure about the final maximum number of players that can play via co-op.
The five characters in Spyborgs are Stinger, Kindred, Voxel, Clandestine and Bouncer, a bruising yet kind-hearted robot. The gameplay seems like a mix between combat and puzzle-solving/platforming, done is a Pixar-like style. But it follows a Saturday morning cartoon type of structure. And that means there are actually commercials! OK, they're not exactly Hungry Hungry Hippos, but singing goldfish plumbers are arguably just as weird. And some of them act as mini-games.
Different characters use special abilities to engage team-based challenges.
Each character has a special ability that acts as a skill, and there are a few, such as acrobatic skateboarding and robot strength for bashing down doors, which happened in the first level demo they showed. Here, the gameplay was similar to Ratchet & Clank, and graphically impressive on the Wii.
There wasn't a whole lot of gameplay of Spyborgs on display, but considering how early in the development cycle this game is, we still have high hopes that it will deliver a very different kind of Wii experience that is lacking on Nintendo's console. Stay tuned more more Spyborgs updates, which are sure to come around E3."

Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.
Well that is interesting to know now. The game actually looked extremely polished from the Beta footage but the game play itself was still very lacking.

Mini Fortress writes:
"The Wii has a great library of games including titles such as Super Mario Galaxy 2, Donkey Kong Country Returns, The Legend of Zelda: Skyward Sword, and most of Nintendo’s first-party titles. However, there are a lot of great titles that have been shrugged aside, for one reason or another, that I believe deserve a second chance."
~I loved Other M I don't care what anyone says, I'll take that to the grave. :D
The other m was f'n spectacular. Loved the mix of 2d and 3d, loved the combat, loved the story, loved the game period. It could've used a normal controller though. I loved how simplified it was and how it was like an NES game with modern graphics but it was a tad clunky switching between pointing and holding the wiimote like a NES pad. Personally I'd love it to turn into a series alongside a new retro trilogy for wii-u. Maybe a new 2d title for the 3ds to highlight the 3d and please classic metroid fans.
The wii actually turned out to be one of the best consoles. Not console (lack of hd killed it IMO) but library. Metroid Prime Collection, Other M, Zelda TP/SS, Xenoblade, The Last Story, Okami, Fragile Dreams, Fire Emblem, New DKC, Pandoras Tower, and many more damn good titles. I think people will look back more fondly. They kind of got the image of a kiddie casual console but in reality that was in addition to the core games not instead of.

"Spyborgs was released for the Wii on September 22, 2009 with a MSRP of $39.99. The game was developed by Bionic Games and published by Capcom, and it received an ESRB rating of "Teen" with "Crude Humor, Fantasy Violence, Mild Language" being listed as content for gamers and parents to be aware of.
How many hours have U.S. Wii owners reported playing Spyborgs since the game released? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.