All Channels
Popular
320°

What happens behind the scenes between journalists and developers

Gamefunk: "If you've been anxiously following the pre-release Metal Gear Solid 4 hype, you've no doubt heard about a 'long list' of demands Konami has, mentioning specifically what industry journalists can and cannot mention in reviews. Reportedly, this list includes the size of the mandatory install and the total length of the cut-scenes. This has led publications such as EGM to not review the game, as they believe Konami is restricting their opinions."

Read Full Story >>
gamefunk.net
Condoleezza Rice6568d ago

Don't try and make Konamis marketing department and their development department seem like they're 1 department,in reality they are NIGHT and DAY,as Kojima and his talented co-developers have absolutely nothing to do with the marketing decisions for the game.Absoluterly.Nothing.

And this issue is really a non-issue=Konami don't want any spoilers and or unnecessary details out on the internet,is that too much to ask,that a reviewer stay away from revealing key plot elements and gameplay mechanics that m-a-y ruin and thus turn away potential customers?I think not.

darkshiz6568d ago

They just don't want spoilers out I think.

Docking down a game just because of not talking about Cutscenes and installs is stupid anyways.

Bubble and Squeek6568d ago

If they thought something would loose them customers they shouldn't have put it in the game.

The idea that Konami have our best interests at heart and that they don't want us to see "spoilers" is completely laughable. As I said, Konami isn't a charity and doesn't have our best interests at heart. But [Condolezza Rice] is correct to point out the difference between the marketing department and the developement team.

It is just a shame that such dirty tricks may tarnish undoubtably talented developers.

[[Condolezza Rice -]]
"And this issue is really a non-issue=Konami don't want any spoilers and or unnecessary details out on the internet,"

Would these unnecessary details be things that very well may be "cons" and likely to sway people against playing the game?

Why should magazines be coopted as another layer of marketing by the production houses? Surely they already have a marketing dept. for that.

[[darkshiz -]]
"Docking down a game just because of not talking about Cutscenes and installs is stupid anyways."

I agree that installs should be a non-issue. Though I do come from PC gaming, which may explain my opinion on that matter. I would rather a lengthy install at the beginning rather then another install every level or so. But that is by the by.

Cutscenes are different though. Too many, or subpar, cutscenes *can* ruin a game. I'll admit that other views may vary, but surely we should know if we are getting a glorified movie or not, and then choose to buy accordingly?

donator6568d ago (Edited 6568d ago )

They need to stop complaining and wait until the game becomes public, then they can review the game at their hearts content. These "journalists" need to stop whining. I'm sorry that journalism didn't turn out to be the ideal that they portrayed it to be when they were in college, but most jobs never turn out the way you think it does. So suck it up like every other American.

I apologize for the rant. It just seems like every time there is a controversial issue at N4G there's 10 articles about it with no new information and none of them try to find any solutions.

omodis4206568d ago

This article talked about other games this has happened with. And I have to say it almost sounds like they are excusing it.

Bubble and Squeek6568d ago

Quite. I agree. There is a definite problem here and it is rather tiring to see just go:

"Yes well it is a shame, but don't try and change it, that is just way things are."

Not only for video game journalism, but in many other aspects of life.

It is quite funny to see donator saying "suck it up like every other American" though. If only because a couple of centuries back Americans very well may have scoffed at such an idea of just dealing with things with a stoicism and a British stiff upper lip.

:-)

lokin6567d ago

it seems as if konami also had a list of attributes that reviewers has to have... all of the reviews i read so far, was written by huge mgs fans. that is fine, but that in my opinion is also currupting the scores. every reviewer it seems to me are trying to be too philosophical in their reviews. That bothers me because gamers are not like that. I feel it would be best for the game to get out into the "open" and all of the reviewers that was not under the FEW HAND PICKED, will get a chance to review this... only then in my opinion would we actually see scores that reflect the game more acurately. I am getting worried more and more every single day because it just seems as if everything gets more and more shady as the days go past

qwertyuiopasdfghjkl6567d ago

Everything from books to videogames shouldn't be given scores. I've said this a million times before, not everyone is into the same things, different media styles are pitched to different types of people. Video games especially, if we can even call them that anymore, have gotten so robust and complicated in every aspect, that its now become the most difficult to review or rate.

So why not suck it up lazy people, you know full well what games you'll be buying, renting, or passing up. The average consumer you might ask? I know for a fact a child or teen's decision is based on how cool looking the box art is. While adults carefully dissect the ESRB rating and images printed on the box.

Neo6046567d ago

It's for the best of the stroy. If any of u don't like it, don't talk about the game. It's seem like this game is too good to ignore. You can't denied that.

Show all comments (14)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney39d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage40d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman39d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb39d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.