MTV's Stephen Totilo is here to discuss the state of videogame reviewing, and ,specifically, Konami's demands on reviewers for Metal Gear Solid 4.

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I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
This is just stupid. The guy actually said install times and cut scene length play a part in the final score of a review. If you want a game, and it has 4.6GB install time and 90 min cut scenes, that won't stop you. Konami is trying to keep the game spoiler free and they included a couple of restrictions on the reviews big deal