All Channels
Popular
80°

5 Best Games That Defined Last Generation

In this new generation of consoles, it’s easy to overlook the amazing games that have graced us in the years passed. Games that have shaped the gaming industry forever could get forgotten in the rush to be acquainted with next generation hardware. These are the 5 best games that cannot be overlooked.

Read Full Story >>
filmgamesetc.com
admiralvic4371d ago

I like how 3/5 of these games released in the past year or so...

Anyway, I would say BioShock was more defining / had greater impact than BioShock Infinite. I would also say Uncharted 2, Demon's Souls, Mass Effect, Gears of War and LittleBigPlanet had a bigger impact than Assassin's Creed 2, but I digress.

MeterBreak4371d ago

While I didn't love Assassin's Creed, I can see why it was picked to define the generation. It was a huge title that just kept growing. Like some other people here, I'd also agree with Call of Duty, especially MW.

Mass Effect is a good one. I wouldn't include games from previous generations, personally (such as Halo), as it's hard for a sequel (unless it's really different or a huge leap forward, like Bioshock over System Shock) to separate itself from a game from the previous gen.

Gears/Uncharted were also huge. Choosing only 5 might have been the toughest part of this article!

alexkoepp4371d ago

Mass effect and gear of war should be on there, and original bioshock. I'd have to think long and hard for the other two though

MeterBreak4370d ago

I personally agree with you, Alex. I wouldn't have Call of Duty or Assassin's Creed touching my top games. But when you think about this past gen, it will be hard to do without thinking of those 2 titles.

If I had to pick 5 that defined this generation, they'd be Mass Effect, Uncharted, Mario Galaxy, Gears of War, and Red Dead.

gamerfan09094371d ago

Defined as in what? I think if you're asking what games defined innovation then that to me is Gears of War- completely created the cover third person shooter genre. Uncharted- Completely invented the cinematic third person shooter. Bioshock- Completely redefined what story based games could do. Mass Effect- innovated the scifi TPS RPG story. And like the games or not Quantic Dream has to be on there cause they pioneered the QTE story based games. I don't like it but they did do it.

stavrami-mk24371d ago

You are completely wrong as you have given great reasons to as and why. you have totally made a valid opinion and that is just unacceptable on n4g

Agent20094371d ago (Edited 4371d ago )

Except that Uncharted didn't invent the video game cinematics - Metal Gear Solid did it back in the 1998. Mass Effect also didn't bring anything new to the table.

The author apparently just listed his top 5 of this generation, completely abandoning the "defining" line.

HeavenlySnipes4371d ago

Halo 3?

Call of Duty Modern Warfare?

Both revolutionized mass online FPS on consoles

incendy354371d ago

Yeah, I was going to say Modern Warfare 2. I am not a big fan of online shooters, but hard to ignore the impact that game had.

gamerfan09094371d ago

I'd say Halo 2 revolutionized MP shooters more than Halo 3. COD definitely sent it to the next level on 360.

stavrami-mk24371d ago

g1 jockey and gallop racer loved it

lastdual4371d ago

While it wasn't my #1 game of last gen, no title "defined" the previous generation more than COD4.

Show all comments (13)
40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

Read Full Story >>
twistedvoxel.com
DivineHand12535d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
36d ago
phongtro123_com36d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde36d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

50°

Take-Two Pauses ‘Borderlands 4’ Switch 2 Release; CEO Addresses User-Created Charlie Kirk Mission

Take-Two Interactive revealed it is pausing development on its Nintendo Switch 2 edition of "Borderlands 4" in its latest quarterly earnings.