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Stop Saying ‘Next-Gen’ Now

The Laymen's Gamer talks about why journalists, vloggers, and bloggers alike should stop using the term next generation when referring to PS4, XB1, and WiiU.

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thelaymensgamer.wordpress.com
4367d ago Replies(3)
Chespin4367d ago

No game has done anything next gen yet...

laymensgamer4367d ago

What's your expectation? For the console to do your dishes for you? Whether or not the currently released games have impressed or not... that's not what this article is discussing. This article is talking about the overuse of an improper term to describe the current generation of gaming.
If you feel the currently released games for this generation are unimpressive, that's fine, but refrain from calling upcoming games "next-gen" just because they meet your expectations for what "next-gen" SHOULD be.

Ck1x4367d ago

As much as people hate to admit this, you are correct! There's not one game that's come out that couldn't essentially have been represented on the previous consoles. This is why publishers will continue to put out cross gen games, until that buying market has dried up!

randomass1714367d ago

What about InFamous Second Son? That's exclusive to PS4.

Chespin4367d ago

I'm gonna get shit for this but that game didn't impress me much. Sure it had the looks but did it have the touch? Now don't get me wrong,yeah I think it's alright. But that won't keep me busy in the middle of the night.

user56695104367d ago

What does this do that's next gen besides gfx. What is this next gen bar that y'all keep talking about because all I hear is gfx

Gh05t4367d ago

@Chespin

Half these people probably weren't born when that song came out.

And you deserve all the crap you get for that.

I thought it was clever though.

AngelicIceDiamond4367d ago

That's what I'm saying. Besides Infamous, Killzone and even Ryse are a taste of what to expect.

Third party are yet to truly jump on board. Assassin's Creed: Unity, are using 2 new studios. One for last gen and one for next gen. That's smart even MS Forza is doing that.

With that said Not all devs have that kind of luxury.

+ Show (1) more replyLast reply 4367d ago
Fizzgig4367d ago

Let's call it... "Latest-Gen"

laymensgamer4367d ago

There seriously is no pleasing some people! This article is discussing the term and its use, not whether or not currently released games of this generation are impressive.

rextraordinaire4367d ago

When the ps3 and xbox 360 will be dead, maybe. But both are still very alive and well, with many important titles coming exclusively for those, like Persona 5 , Tales of Zestiria, Borderlands the presequel etc.

ps4 and xbox one are still next, not absolutely current.

Codey474367d ago

Ahh well...at least it isn't as bad as confusing Hard Disk space for system RAM......

Cus that's just a nooblet error.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney33d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage34d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman33d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb33d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.