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30°

We will have a digital only future

The writer at Rev-Level.com says "I own a few hundred video games on various forms of disc or cartridge. I have a great collection, spanning over 20 different consoles. Most games are in good to great condition and some, that are over a decade old, are still in their original factory seal. This seemingly boastful introduction is actually there to accentuate a point. I, like many others, still want hard copies of the games I buy. There are obvious reasons for consumer benefit of physical games. The fact that most console games hold an intrinsic resale value helps make the pricey digital version of the same game seem daft. Lots of us still get a small buzz when buying new games. To me, that feeling is lessened when I download stuff to play. It almost pains me to say this, as times moving on, I feel my stance against digital games may be weakening."

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rev-level.com
4360d ago Replies(1)
gravelchalice4360d ago

I agree with your assessment of DRM, but the issue we have is when the industry slowly makes digital more and more accepted. At the start of the seventh gen (PS3, 360, Wii) the idea of paying for digital content irritated me. Only a few short years later and I have lots of payed for digital content.
Eventually they wear away at our concerns like a constant water drop on a stone. When those must have titles appeal to us and have DRM included it puts off less and less people each time it happens. I personally know people who have pretty much given up on modern gaming because of many reasons, DRM being high up that list. They've chosen to stay in earlier console generations. I can see the appeal in that, there are enough quality games that already exist to last a lifetime. I just know that there are certain titles I couldn't be without.

gravelchalice4358d ago

I know it will take time to settle into this but I'm certain it is what the future holds. I can't claim to be happy about it but I know my tangible music and movie collection have suffered from digital distribution being the norm for them now.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.