Greg Micek writes : "Caffeine is an interesting take on a psychological horror game utilizing exploration from a child’s perspective. Different emotions are stirred up; if not even a completely different mindset once players acknowledge this. The player is vulnerable and very exposed without much protection or light sources to guide them along. It’s all relying on the exploration to figure out what’s going on. A combination of suspense and uncertainty, lore, and puzzle solving will potentially capture the attention of players and keep them captivated for the entirety of gameplay."

In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.

Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.

VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.
Remind me of a poor man's version of Alien Isolation. I am guessing the character is a midget?
doesn't look good atall. doesnt really look like a game yet.Looks more like a unreal map with a few scripting triggers.