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8.0

Mind Zero Review | Hardcore Gamer

Mind Zero is going to surprise people. For all its lack of marketing, and surface-level appearance resembling Persona 3, somehow Acquire and ZeroDiv’s dungeon crawler manages to provide strong, on-the-go sensibilities that can be seen as an equal to some of the genre’s more recent entries, such as Demon Gaze and Etrian Odyssey. With that in mind, it’s time to find out how this under-the-radar game has managed to deliver a quality JRPG experience.

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hardcoregamer.com
ValKilmer4376d ago

Wow, I forgot this game existed until now, but it looks like a ton of fun. Going to pick it up for my Vita today -- who needs Watch Dogs?

dark-kyon4376d ago

glad what somebody like the game,i hate the close minded importer what when they do not like a game,the game is trash or keep telling to the people not get the game.

4376d ago
Scatpants4376d ago

I don't like these first person RPGs.

ValKilmer4376d ago

It's more of a visual novel if anything.

Whxian4376d ago

the story part is visual novel while the dungeon/gameplay is first person

rextraordinaire4375d ago

I've been playing it since it came out and this review is spot on.

Very good game, lots of content, nice mood and art style, fun battles.

By all means, those who like dungeon crawlers should try it!

50°

A beginner's guide to first-person, party-based dungeon-crawlers on the PlayStation Vita

The PlayStation Vita has become a haven for RPGs, but there is one particular type that has really made itself at home on the system. People who love first-person dungeon-crawlers with turn-based battles and often customizable parties can find tons on the system. Developers like Experience and Compile Heart have taken to the system. This means people who enjoy level grinding and customizing characters have plenty of options to choose from when looking for a new game to play.

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michibiku.com
30°
8.0

Mind Zero Review | Bit Cultures

Review of the PS Vita exclusive Mind Zero by Aksys Games

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bitcultures.com
40°
4.0

HonestGamers Review // Mind Zero

Gary Hartley Writes: The problem with aping someone else’s formula of success is that you’re already courting obsoleteness. Is it better than its source material? Does it do enough differently to justify its existence? Mind Zero is always going to struggle against direct comparisons, because the answer to both questions is no. Not really. It’s too keen on taking shortcuts; on being a shallower experience. There are twelve chapters to play through, and I saw my first case of palette-swapped enemies as early as stage three. Progression is based on power levelling, in exploring non-randomised dungeons that often lose their lustre long before completion, and on grinding levels and skill cards to stand a chance against boss fights that range between insultingly easy and genuinely challenging. Even then, the challenge to most bosses is in their overly-burdened health bars which make these fights gruelling wars of attrition.

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honestgamers.com