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Top 10 Couch Multiplayer Co-Op Games

GameDynamo - "Many gamers will always cherish the memories of playing their favorite game with their best friend or sibling right next to them, sharing in the triumphs, failures, and most importantly... the fun! This is my list of the top 10 couch co-op games to date. "

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xx4xx4386d ago

Gears of War (especially # 3) had so much going for it...the least of which was the single player campaign. I know Gears of late had become a punchline of sorts, but the multiplayer was phenomenal.

I feel that the Gears versus mp is some of the best of this past gen. But the co-op was so diverse and plentiful.
The horde mode was insanely great - would play that for hours with friends. They also had the camaign arcade mode, beast mode. Heck, even Overrun from Judgment was fantastic (maybe the only thing from Judgment that was good).

I really am pulling for Black Tusk and Rod to nail the next gen Gears....it can't come soon enough!!!

Giantbomb824386d ago

Judgment is a wasteland. A couple hundred in Deathmatch and a couple hundred in Over run. That is it. So I hope that is an indication to Rod and the guys at black tusk to go back to the Gears 1 and 2 Roots and make a MP that is a little more hardcore. Single player can be a casual rollercoaster ride. Then put in Horde and beast for some casual co-op. But I want the competitve to have a learning curve and be Tactical. Some sequels are a punchline of sorts. You're right. (Gears, COD) But than others like Assassins Creed and Uncharted people can't wait for the sequels. I don't get it. Gears shit's on all of them when it comes to MP

xx4xx4386d ago

They recently did their first podcast (or 'Rodcast' for Rod Fergusson) for the Black Tusk Gears game. They discuss MP as well as the lessons learned from Judgment.

It's worth a listen/view. It can be found on YouTube or the Black Tusk Gears forums.

http://www.youtube.com/watc...

SP4CE_C4PT4IN4386d ago

I liked the list. I've played and enjoyed all the games. I'm especially enjoying Borderlands2 with my daughter at the moment.

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ZycoFox274d ago

L4D had potential to be so much more. The issue was that the release of the second game just one year after the first added a decent amount of content which was much needed, then there was nothing except for a few small content updates spread far between.

This is one of the only games I can think of that benefits from a yearly release, or at least a yearly DLC so it doesn't split the player base.

The games just got too samey and lack content.. it's a shame they didn't keep up the pace, I know you can download new maps but it doesn't change the overall game or add new enemies etc.

-Foxtrot274d ago

Regardless of what Valve officially said they didn’t need to do a sequel that fast, things could have easily been added to the original overtime and the sad thing is the characters and atmosphere of the original was better than the sequel. I mean we went from the dark, grim city streets to the sunny south where we are hitting massive menacing tanks with frying pans.

I honestly believe Valve killed it because it was a Turtle Rock game at its core and Valve wanted it to be known as an Valve only IP moving forward

They even brought back the original survivors just to kill one of them off (even though in the original they were heading North to Canada)

JEECE274d ago

Lol L4D2 came out in 2009, and you are saying it should have been a 2020s type live service game. It's just a great game, it doesn't need battle passes and skins.

This attitude is why devs are afraid to make any multiplayer game that isn't a live service.

Jingsing273d ago (Edited 273d ago )

Also in these current economic times live services is just a no go when people are being more frugal with their purchasing power. I don't do any subscription services anymore which means I can't do multiplayer on a console even if I wanted too. Something the console manufacturers should think about if they want to get players to even try their online stuff.