
Pre-launch, Ubisoft Montreal confirmed Watch Dogs would operate at different resolutions on PlayStation 4 and Xbox One. The PS4 operates at a straight 900p, while the peculiar '792p' - first seen in Titanfall - is the resolution of choice for the Xbox One version of the game. But what other differences set the two releases apart? And do they each play just as well as each other?

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The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.

From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
I got absolutely flamed the other day for pointing out the x1 version of watchdogs either has no ambient occlusion or if it is implemented it's it's at such a low level it's it's not noticeable and behold a few days later turns out I was correct .
EDIT: phonemes seems to boubles post it's it's and it won't let me delete them so just ignore them . Every typo you see here my phone won't let me delete so ignore all of the typos
Well not really surprising. There will always be a difference between the two. It's always interesting to see the PS4 having the more consistent framerate despite having higher Ambient occlusion quality and rendering at a higher resolution.
Edit -
"so the good news is that despite lacking a full 1080p framebuffer, the PS4 edition remains a very handsome-looking game compared to the PC release running at maximum settings." - That's interesting is that ultra or high settings they are talking about here?
"On top of that, shadow quality also appears to move down a notch on the Microsoft console, although this is only noticeable when you view things up close." - Oh so reduced shadow quality as well.
PC version sounds a bit rough with the constant stuttering issues. Looking forward to seeing the full blown face-off.
I knew there was something funny with the shadows on XB1.
Seems to be a lot of compromises on the xbox one version other than resolution - definite screen tearing, jaggies, lack of ambient occlusion and framerate stutters. Its no wonder Ubisoft did not want people to see it.
Shame on you Ubisoft yet again, never fails to disappoint
when it comes to PC optimization.