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Fallout 4's biggest features hinted by developer: do we believe it?

What he says sounds exciting and plausible, but is it worth taking as truth?

maniacmayhem4382d ago (Edited 4382d ago )

Having the difficulty ramped up would be a huge improvement. I love the games more than anything but I always thought that once you got to a certain level you could breeze through a lot of the enemies.

And when you got a partner the game became even easier.

The only enemies I actually feared were those Deathstalkers.

tylercolp4382d ago

Yep. At least the option to make it more challenging.

KonsoruMasuta4382d ago

As long as it's optional and they don't force everyone to play with this ramped up difficulty.

Personally, I don't play Fallout games for the difficulty or combat. I play them for the roleplaying aspects, roaming the world, and making choices.

maniacmayhem4382d ago

Yes, I play it for that too as the combat always seemed to come second. But having the difficulty up and the AI smarter wouldn't hurt and would probably make the gameplay that much more enjoyable.

Detoxx4382d ago

Sounds like you haven't played Fallout 3: Point Lookout on very hard. That was a pain in the *ss...

Sideras4382d ago

The trick is to make it interesting first and let the challenge come on it's own, hardships will always be overcome.
Take Dark Souls for instance, it's (in)famous for it's difficulty but once you know how to deal with it, you can just breeze through it.

Anyways so long as they don't go the oblivion route and scale it so a simple wolf takes 20 sword blows to die.

AgentSmithPS44382d ago

It's so dumb when they put a difficulty slider that gives enemies a stupid amount of health, it's immersion breaking too (it's like they don't care or don't have any common sense). The enemies should do more damage, act smarter, dodge more, etc.

Vegamyster4382d ago

The game was hard if you turn the difficulty up in the later half but the problem is that its just a damage and health increase of enemies, I'd want them to make the AI smarter and implement a good stealth system.

+ Show (2) more repliesLast reply 4382d ago
Anthotis4382d ago

After how badly they dumbed down their Elder Scrolls games, i can't see Bugthesda doing any different with Fallout.

I just hope they keep the hand holding to a minimum.

MasterD9194382d ago

Fallout may not have been challenging but it had a few sections that forced you to think accurately before you made any next moves. I think that is what they should go for again.

Ramping up the difficulty was an option in New Vegas that never interested me. I disliked the idea of more bullets for harder enemies.

markoghc4382d ago

I just want them to return proper use of action points (for movement and inventory use as well as shooting), and make combat fully turn based, with optional real time combat that we had in 3 and New Vegas. Oh, and bring Harold back.

greatcrusader444382d ago

This is a comment from Josh Sawyer of Obsidian, so unless Obsidian is making the next game again (we presume at the moment Bethesda is making f4) then I don't see this as a hint towards f4 as much as how he sees Fallout should be in general.

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40°

Fallout 4 Switch 2 Graphics Comparison Reveals Performance and Resolution Differences

Fallout 4 on Switch 2 offers 30fps, 40fps, and 60fps modes, with graphics settings differing from PS4 and PS5 versions.

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twistedvoxel.com
60°

Fallout 4's anniversary update wasn't as impactful as hoped for, Nexus Mods have assembled their own

Following Fallout 4's anniversary update, Nexus Mods have assebled an Anniversary Collection of existing mods designed to offer a free refresh as an alternative

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rockpapershotgun.com
160°

Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.

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gq-magazine.co.uk
jznrpg196d ago

They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.

-Foxtrot196d ago

Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.

mastershredder196d ago

So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.

lukasmain196d ago

I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.

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