
What he says sounds exciting and plausible, but is it worth taking as truth?
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A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
Having the difficulty ramped up would be a huge improvement. I love the games more than anything but I always thought that once you got to a certain level you could breeze through a lot of the enemies.
And when you got a partner the game became even easier.
The only enemies I actually feared were those Deathstalkers.
After how badly they dumbed down their Elder Scrolls games, i can't see Bugthesda doing any different with Fallout.
I just hope they keep the hand holding to a minimum.
Fallout may not have been challenging but it had a few sections that forced you to think accurately before you made any next moves. I think that is what they should go for again.
Ramping up the difficulty was an option in New Vegas that never interested me. I disliked the idea of more bullets for harder enemies.
I just want them to return proper use of action points (for movement and inventory use as well as shooting), and make combat fully turn based, with optional real time combat that we had in 3 and New Vegas. Oh, and bring Harold back.
This is a comment from Josh Sawyer of Obsidian, so unless Obsidian is making the next game again (we presume at the moment Bethesda is making f4) then I don't see this as a hint towards f4 as much as how he sees Fallout should be in general.