
From the article:
''Darwinia is a world where little computer people mine polygons to fuel their machines and soldiers fight a computer virus with space invaders providing the air strikes. Ironically, it's a world which has undergone a gradual evolution over its three years on PC, only recently becoming a game developers Introversion are happy with. It's that version which will be the biggest Live Arcade release of the autumn, and the first console game from the tiny team working out of a house in London.
"Back in 2005, we talked a bit about trying to get Introversion games onto a console," says director Mark Morris, "but it seemed impossible due to the upfront royalty requirements. If you make a game for, say, Xbox then you need to pay Microsoft at the time you manufacture your disks, not when you sell them. To afford this we'd need a publisher, and you know what our views are on those guys!''

Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.

After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.

Mark Morris – the business mind behind Introversion – has declared at GDC that he doesnt believe the team would ever work alongside industrial giant Microsoft in the future.
"but they don’t back it up with sales.”
So, I guess the 360 audience has something to do with the low sales..
Even though ms offered promotions and deal of the week discount for the games, I don't see how Introversion can blame ms for not being able to back it up with sales..
Seriously... who the f*** are these guys, and why are they blaming MS for sh*tty sales for their sh*tty games???
I don't see how MS making you work for better production value is bad
this just sounds like someone with sour grapes because their game didn't sell