
T1 - Alaric gives his thoughts on what Respawn Entertainment could have improved upon in their next-gen shooter, Titanfall, as well as their recent handling of PC playlists.

In a simple and concise post on Twitter, head of Respawn Entertainment Vince Zampella responded to fan requests for a Titanfall x Helldivers 2 crossover two love heart emojis, praising the idea.

Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.
Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.
Lol
All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.
XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games
I played them all, they are all good in their own way
I used to be obsessed with FPS games

Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."
Because it's rather boring with few (Hardpoint) decent game modes. Ones you get over the "wow" this is fun, it soon feels like many other shooters.
Maybe PC gamers are a little more spoiled or sophisticated than their console cousins?
It's hard to say. But from what I hear it's not exactly thriving on XB1 either. No idea on 360 numbers.
After the fall from popularity of the classics like Unreal Tournament and Quake, I've never really seen an FPS on PC that had a massive playerbase over a long period. Some of the more realism based shooters do seem to have a dedicated crowd though.
Ultimately with TitanFall, I think it's a very good and solid game in a weak frame. The hook was 'CoD with mechs' - but it needed more. It needed more innovative game modes for a start.
It needed a mix of the smaller, intimate maps, and a few modes that were more in line with World Of Tanks and big maps.
The Burn Card idea seemed poorly conceived and implemented. The amount of customisation of Mech and Pilot are both lacking.
TitanFall is far too rooted in the past. It just didn't seem ambitious enough beyond the core concept of mixing Soldiers with Robots in one game.