
Rich Geldreich states these are his personal thoughts after working with OpenGL, Rich is currently working at Valve on 'Vogl' an open source OpenGL debugger. He makes some interesting points.
Looks like he is laying down some cold and harsh truths about OpenGL, maybe it's time to get it sorted? I've seen a lot of indie developers claim about how much more difficult OpenGL is to use over Directx, so he is clearly not alone.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's nice to see that all the "heavy hitter" devs are in favor of DX12, and see potential in it. Who knows how that will translate to games, but if it's even partially as good as it sounds, it should yield some great things.
DX12 happiness surprise!
Wow. If that is the case, we are in for some interesting development down the road.
Its about to get very turbulant in the graphics world
Directx has always been the industry leading Application Programming Interface and it doesn't look like this will change anytime soon
What's even more interesting is that games developed using Directx 12's feature set will perform greatly on Xbox One and likely better than the competition
Ownedddddddddd