
Adam Pavlacka reports:
''When Far Cry first debuted on the PC back in early 2004, it set new standards for visual excellence and blew away the expectations of most gamers (well at least anyone with a high-end rig) with its depiction of a lush, tropical paradise gone bad. In the ensuing years, there have been "spiritual successors" both on the console with Far Cry Instincts and on the PC with Crysis, but there has never been a true sequel until now. We recently had a chance to spend some quality time with an early version of Far Cry 2 to see how the game is shaping up.
The biggest change from the original is the environment. No longer are you exploring the lush confines of a tropical paradise à la "Lost." There are no mutants, superpowers, or a sci-fi angle. This time around, the game drops you into the middle of a turf war in the African jungle.
According to the producers, the key aspect of the Far Cry experience is a notion of systemic freedom and the ability to use world items as weapons. While there are some liberties taken for gameplay reasons, the ultimate goal is a nod toward realism. The idea is to make it feel like you're exploring a world rather than simply playing through one level after another.''

If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.