
Stranglehold Executive Producer produces positive ponder
Stanglehold was one of last years gems for the PlayStation 3. Despite its delays, Brian Eddy the executive producer for the game called it a game of many firsts. Eddy reminded us that Stranglehold was first Unreal Engine 3 game on the PS3, even beating the engines developers (Epic Games) to task.
The post-mortem held at DePaul University in Chicago by the International Gamer Developers Association, was an interesting look at the good and the bad of the games development.
But the Tequila Bomb occurred when asked if a sequel was possible or other John Woo/Tiger Hill games where on the horizon, Mr. Eddy replied, "All I can say is, there could absolutely be a possibility of that.", the audience replied with a unified chuckle.
Plan, Build, and Test Faster With Agentic Workflows in Roblox Studio.

Leana writes: "Yerba Buena's endearing visual style and relatable main character weren't quite enough to get me excited to play more of it, given the confusing plot and dismal quality of the writing. The puzzle possibilities of The Oscillator might, though. Especially if we haven't seen all of the tricks it can do yet."
How story-first thinking transformed puzzle design into a meaningful player journey.
It was strange that we never saw a ps3 vs xbox 360 comparison for this game. Maybe that's because it was too similar to one another i ahve noticed gametrailers doesn't like to do them then.
They better make Strangehold 2 a PS3 exclsuve, or again I will be dissapointed if its limited to the 360.
Wayne Brady didnt like the first Stranglehold and Wayne Brady doesnt think he will like a second one!
they need to make it a ps3 exclusive the 360 will hold it back like every other multi. imean just imagine more items and enemy on the screens, better destructable enviroment, better graphics, shiit better every thing
ps3 exclusive= aaa
360 exclusive= flop
multi= average
you kno it xbots dont deny it
I remember seeing comparisons for this...maybe eurogamer...