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230°

Is Microsoft gambling away its Windows empire?

Tgdaily writes:

Let's be realistic. Microsoft is in a very comfortable position and Windows remains a castle no one has been able to dent since the software has become popular in the early 1990s. Microsoft expects that the installed base of Windows will have grown to more than 1 billion PCs worldwide by the end of next month. The client software business alone (which includes Office) brought in more than $4 billion in revenue and more than $3 billion in profit in the last quarter. By any standard, Windows Vista is selling like sliced bread, more than 100 million times within the first year after launch, which, admittedly, is due to the fact that pretty much every PC you buy today comes with software by default.

TrevorPhillips6609d ago

i dont really care about microsoft

Condoleezza Rice6608d ago

It is indeed time for Microsoft to revamp it's Windows business

http://www.alleyinsider.com...

jkhan6608d ago

Well I installed Vista Business Edition lately on my laptop & I am fairly disappointed. The reason being the jump from Windows 2000 to Windows XP was far greater then from Windows XP to Vista. Vista just feels like a prettier more resource hungry version of XP. Well I should have installed a vista skin on XP. Ahh well:(
I will switch to vista once my Uni is over, which in 2 weeks:D

andron6608d ago

I will certainly never buy any windows OS.

Show all comments (11)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney75d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage76d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman75d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb75d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.