
Mike from Twinfinite writes, "Hironobu Sakaguchi or Shigeru Miyamoto are unquestionably major figures in this industry for the franchises they created. Both of their respective works were very much the product of their distinctive vision, even though they had, over time, taken on more of a background role in the actual development process. They are less auteurs and more overseers, like Walt Disney types who have established a narrative, thematic, or ideological universe within which others can create. Instead, here are some possible candidates to be considered as true auteurs within the world of video game development."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."
Read on to make sense of one of the biggest sensory overloads of the year so far

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.