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Mark Cerny To Receive "Development Legend" Award

Mark Cerny, the man behind many games we played and loved in the early days of PlayStation including Crash Bandicoot, and Ratchet & Clank, is going to be awarded the "Development Legend" award. He is set to receive this award in person on July 9 at the Develop Industry Excellence Awards in Brighton.

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thefinalgen.com
johndoe112114401d ago

Can't think of another dev that deserves it more. Congrats Mr Cerney

Christopher4401d ago

My problem is that he and others like him deserve this recognition from the work they did before this generation. But, the only reason he's getting it now is because he's been the face of the PS4 hardware this generation. If he wasn't the face of the PS4 hardware, he would get overlooked yet again.

Ron_Danger4401d ago

Although what you said is true, it's also basically a lifetime achievement award, so it encompasses his whole career. He would've gotten this type of award at some point anyway (probably) but his architectural work on the PS4 was icing on the cake.

johndoe112114401d ago

Maybe, maybe not, however I would tend to agree with you in this case more than disagree. It is sad but that's just how it goes sometimes i guess.

I don't think it's something to be annoyed about in this case though. Because of how he handled the development and design of the ps4 and seeing what the end result was i think it caused a lot of people to stand up and take notice, people who wouldn't of before.

There are more devs out there that also deserve this honor but mark was just lucky enough to have the ps4 be the boost that was needed to get people to take note of all his past achievements and major contributions to the industry.

Thantalas4401d ago

Mark Cerny absolutely deserves to receive the Development Legend award. He's made some excellent games and advised other development teams. He was given the PlayStation 4 project and took his time to research the pros and cons of staying with a custom chipset or switching. He baked in streaming into the hardware so it doesn't impact performance and he selected the chipsets so they could deliver better quality graphics at a higher resolution. His decisions have been pivotal in helping develops adopt the PS4 hardware and become familiar with it. Above all he designed the PlayStation 4 so that is a console first, not a 'media machine', not a 'TV box' not 'an experiences player', but a games console. This has been a major factor in the hardcore responding to it so favourably.

Mark Cerny, I salute you.

ThatEnglishDude4401d ago

"But, the only reason he's getting it now is because he's been the face of the PS4 hardware this generation."

Isn't that enough for you?

Christopher4401d ago (Edited 4401d ago )

@ThatEnglishDude: Not sure if you understood what I wrote. But, I think he deserves it for his work before the PS4. But, the only reason he's getting it now is because of the PS4. So, I mean to say that he deserved it a long time ago, as have many others, but they are giving it to him now solely because of how much he has been in the eye of the public.

So, no, it's not enough that he's been the face of the PS4. To be honest, if that was all it was based on, it would be the worst decision for this award to begin with. But, it's enough that he shouldn't have been the face of the PS4 to get it. Cerney is a true genius and one of the great minds behind gaming. Like so many others we've never heard about or talk about. Until they become the face of some new product.

Cloudyday714401d ago

@cgoodno. As a fellow XB one fan I 100% agree with you Marky Cerny totally doesn't deserve it, but he is just getting it because of the PS4/Sony hype.

Mark Whitten formerly of Microsoft should have got it. Its fashionable to criticize Microsoft but Whitten made a console for the future that might not have as high a frame rate as the PS4, but is certainly better designed for the future. He didn't just make a games console like Sony or Nintendo (i'm not criticizing) but he made it into an integrated entertainment hub. It has TV features so you can play games and watch TV and that is something unique that no other manufacturer has delivered.

Also Phil Spencer and Don Mattrick should also get credit because they are the team behind the 24hour DRM policy. Yes it was silly to have to check in regularly, but the benefit would have meant you could buy disc games and still get full download rights. This is the technology I hope Spencer will bring back at E3 and give 5 person game sharing.

Christopher4401d ago (Edited 4401d ago )

***@cgoodno. As a fellow XB one fan I 100% agree with you Marky Cerny totally doesn't deserve it, but he is just getting it because of the PS4/Sony hype. ***

Umm... I didn't say that. I think he does deserve it. But, I think the _ONLY_ reason he's getting it is because of the spotlight he was put in as the face of the PS4. If he hadn't been in the spotlight because of the PS4, he would have gone overlooked once again.

Am I the only one speaking English here or something?

@hiredhelp below: So true. And, I'm sure Cerny will mention the people that helped him to get to where he is.

hiredhelp4401d ago

I agree cgoodno, Fact is when comes to awards Should be a team thing.
After all takes more than 1 guy or girl to create a master pieace in the gaming world of any gen.

Majin-vegeta4401d ago

@Cloudy day

*Facepalm* I think you need to touch up on your reading skills again.

He said Cerny should have gotten this years before.Not now that he is the main face behind the PS4.

Eonjay4401d ago

@cgoodno

lol you made me laugh. Apparently English is a language with a very selective interpretation.

Imalwaysright4401d ago

Cloudyday71

In what games was Mark Whitten involved again? Also, Phil Spencer and Don Mattrick for "tech" that isn't even present on the X1? Tech that would take our most basic right as consumers? Ownership and full control of the things we buy with our hard earned money? Not sure if serious!!

MightyNoX4401d ago

I know what you mean, it's like an actor receiving recognition after putting in so much better work before.

Still, better late than never, no?

Also, congrats Mr. Cerny.

+ Show (9) more repliesLast reply 4401d ago
Ron_Danger4401d ago

He's been so instrumental to the success of so many popular franchises. He was the first dev on PS1 to incorporate the graphical technique of scaling how many polygons an object had based on how far away they were to the player (which is why the first Spyro game had such huge detailed worlds compaired to other similar games at the time.).

Knack might have caught a lot of flack from the press and people who never played it, but it did some things graphically that are amazing. For example: (spoiler) the final boss fight when you are huge and made up of thousands of parts and you get hit and every piece flys off you and the lighting and physics are near perfect.

Aceman184401d ago

well deserved for Mr Cerny indeed.

Majin-vegeta4401d ago

Well done Mr.Cerny you deserve it.

stuna14401d ago

In my opinion he deserve it! His actions have also had a impact on the industry itself, by lowering developmental cost, time and resources.

Blastoise4401d ago ShowReplies(3)
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40°

The Big PSSR Interview With Mark Cerny

DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

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digitalfoundry.net
70°

Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"

In a detailed interview coming soon on Digital Foundry, PlayStation 5 lead system architect Mark Cerny has shared more on the Project Amethyst collaboration with AMD, confirming that ML-based frame generation is coming to "PlayStation platforms" but advising DF not to expect any further updates this year.

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digitalfoundry.net
Chocoburger64d ago

Hopefully it can be turned off for those who don't desire frame generation. Just a simple toggle in the settings menu shouldn't be hard to add.

Eonjay64d ago

Yeah I am pretty sure this is the plan... Just easier to make it an option.
I am actually quite interested to see just what this does to extend the life of the PS5 Pro.
As far as PS6... I really feel like this tech is gonna greatly even the playing field with higher end PCs.
This is why Nvidia is trying to pass off its new AI filter as something worth caring about. We are fast approaching the endgame of raster performance.

Michiel198964d ago

bro nvidia doesnt care about pc or consoles....these tinfoilhat theories that nvidia want to deceive the public cause ps6 get closer to pc power? come on man....
They're making an ai filter because "drumroll" they're focussed on ai right now....not because of consoles power might or might not rival pc's power or whatever other console vs pc argument you wanna come up with. I like how every action a company takes in the mind of the sony goons always has either to do with console wars or consoles vs pc instead of just making money.

Look up the % of their revenue that comes from gaming and how much comes from AI

Inverno64d ago

Fake frames and fake resolutions should enhance an already well optimized game. Industry been moving in the wrong direction since these pro models came out last gen. The PS360 gen couldn't even deal with 720p res without tanking fps, PS4ONE gen started pushing for 4K when they couldn't even push beyond 900p/720p, and current gen can't run at 1080p/60 fps without dynamic resolution or some AI trickery.

SonyStyled63d ago

There’s quite a few PS3 games that are 1080p/60fps

OpenGL63d ago

Not really. Most of them were not actually native 1080p, Wipeout HD used dynamic resolution, GT5 was 1280x1080 scaled horizontally, etc.

LucasRuinedChildhood63d ago (Edited 63d ago )

PS3 was great but the frame rates weren't.
The vast majority of first person shooters on PS3 besides COD targeted 30fps, the genre which most needs 60fps.

Arcade racing games also often were only 30fps. Respect to Burnout Paradise and Driver Dan Francisco for actually being 60fps despite being open world when even track based racers were usually 30fps.

isarai_lee64d ago (Edited 64d ago )

Famegen is the most backwards garbage imo. The whole point of more frames is better response, but framegen doesn't improve response, in fact it makes it worse so what's the point?

jznrpg63d ago

I don’t have experience using it but I’m sure the end goal is to further the tech as time goes so it’s a benefit in the long run

MagUk63d ago

Frame gen has its usefulness but I would only use it if you can run a game above 60fps and upwards. It can add extra smoothness. Personally I’d only use it on single player games that ain’t that ain’t to fast paced.

Eonjay63d ago

I think how it will be used. I think it will be used on the Pro to provide improvements in unlocked games running in the 60-80 range... of which their are quite a few.

Pyrofire9563d ago

I am just coming around to thinking Frame-gen is okay but I have to emphasis so hard that a game already should be running at 60 before it.

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170°

Mark Cerny 'Loved' Legend of Dragoon, But Admits It 'Can't Possibly Be as Good' as He Remembers

The Legend of Dragoon is held in very high regard by Sony stalwarts, a JRPG developed in-house for the original PlayStation. While it never achieved the same success as other games of that era, it's retained a cult status, and you still see calls from fans today for Sony to return to the land of Endiness. Now, fans can say that Mark Cerny, lead system architect for the PS4 and PS5, ranks among their number.

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pushsquare.com
no_more_heroes173d ago

There's definitely parts of it that haven't aged well, for sure. It would be interesting to see how a remake could fix the things that need it while somehow maintaining the game's charm.

gold_drake172d ago

i think the combat could definitely be almost like expedition 33, with the precision input thing.

no_more_heroes172d ago

My thoughts exactly. It's been a long-ass time since I've played it, but I remember there being weirdness with the plot regarding a female character. I'm on the fence about whether I'd want an FF7 Remake-style approach, or just a warts-and-all approach of it being the same exact game with 21st century graphics and presentation.

Even with regards to the goofy voice acting lol!

Part of me wants that FF7R style treatment.

Relientk77173d ago

A fantastic JRPG that should return. I wish Sony would just remake this already. I mean Bluepoint Studios makes fantastic remakes... there you go Sony.

-Foxtrot172d ago

They do…and as soon as Sony bought them they decided to waste their talents on a GaaS title for 5 years before cancelling it.

Such a shame

We could have had at least a remake from them with the next one close to being teased

MDTunkown173d ago

Jrpg age well it’s not like replaying driver.
And its flaws like to much random encounter and slow combat can easily be fixed

Knightofelemia173d ago

It's still one of those hidden gem JRPG's I love the game. I wish Sony would do something with the title whether an HD remaster or give it the remake treatment like Square did with FF7. I also wish Sony would do something with the Wild Arms franchise and another JRPG franchise I love as well.

Miraak82 173d ago

Story and charecters were good, cinematics were top notch and gameplay was fun for its time but world and exploration left much to be desired especially after playing games that came out before it like FF and Xenogears . It's a shame we never got another in-house made Sony rpg , kinda surprised they never tried to acquire Level-5 for all they rpgs they've made for them

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