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Metal Gear Solid On Bookshelves

Kotaku tells of the release of Metal Gear Solid, the book adaptation. It details the events that took place on Shadow Moses Island.

Wildarmsjecht6578d ago

Yep, I ordered it. 14 hours till my ban lifts lol.

NDN_Shadow6578d ago

Never knew there was a book in development till now. Now the only question is to find out if its a good book or not.

crimsonfox6578d ago

but i always thought they should do it haha

Timesplitter146578d ago (Edited 6578d ago )

I wanna read it!

Well I read "In the Darkness of Shadow Moses" in MGS2 and thought it was pretty good. It represents about 120-150 pages of a pocket book. Half of this one.

ThatArtGuy6578d ago

They're expecting video game players to READ?!?!? WTF?!?

Of course, I'm kidding. I think.

White-Sharingan6578d ago

for $12 on amazon Ill be getting this tomorrow

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage44d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman43d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb43d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.