
DSOGaming writes: "All in all, Dark Souls 2 feels like most multi-platform titles. While it is not as bad as its predecessor, it’s not up to what Nixxes, Crytek, DICE and United Front Games have offered. And while there is a nice amount of graphical options to tweak, the game suffers from mouse acceleration side-effects. Furthermore, there are X360 button on-screen icons that are not explained at all in the main menu. Moreover, the PC version does not sport any major feature to justify Namco’s claims of it (a.k.a. the PC) being the lead platform. Dark Souls 2 is ‘functional’ from the get-go and once you figure out its control scheme, it can become really enjoyable. And while it is the definitive edition of Dark Souls 2, it's not up to what we hoped. Well, at least we can give kudos to FromSoftware for avoiding this year’s ‘Worst PC Optimized Title’ award."

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.

The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.