
The Escapist: "I saved her. It took two seconds. And far as I know, nothing in the mission changed. I found the guy fine, and if combat was ramped up or something because of my good deed, I didn't notice. Ding! Instant good karma!
If there's one thing I can't stand in games it's a morality system. It's almost never done right. The mechanic is shoehorned into games that don't need it to give an illusion of choice where none is present. And these aren't indie titles: the biggest games in the business all suffer from the same plight. And for the most part, they are done poorly. So why bother?"

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
The morality system wouldn't be as broken if there was some kind of advantage for taking the middle road. I don't like my skills being locked out just because I wasn't singularly good or singularly evil.
And for a system that's supposed to highlight consequence from the player's actions, the polar morality system is extremely predictable. It's hard to feel satisfied with your own personal input to these choices if the game telegraphs the consequences of them, completely ruining the mystery.
IMO, I think it's better with than without. Without for me, would result in the game feeling much more linear.
It needs to evolve. Instead of having black or white (which itself lends to linearity), we need to be able to make choices based on circumstance...and let the chips fall where they may.
The Witcher 3 will hopefully show us how its done.
The moraly system inst necessary just give me choices and consequences that dont affect the plot itself just certain gameplay changes.
I rather have one nicelly developed story than having 2 sides of the same lackluster story.
I've always, ALWAYS preferred grey area decision making instead of kill or save decisions and the like. Not that I can't appreciate the Fables and inFAMOUS' systems but they always end up being.. one sided. You're set to one side of decisions because those grant you greater powers in that tier of decisions. There iare innovations that could still be made to such a system but I don't see it happening.