
Edge: There’s influential, and then there’s Super Mario Kart. Even by Shigeru Miyamoto’s lofty standards, the 1992 SNES racer had an explosive impact on the videogame landscape, but its blast radius was relatively contained. Mario’s main adventures from Donkey Kong to Mario 64 encouraged subtle shifts in the way people thought about and designed games in general. Super Mario Kart conjured a new sub-genre out of thin air, and defined it so clearly that it is still being slavishly copied 22 years on. It has never been bettered, and attempts to stray from its perfect formula – including Nintendo’s own – have frequently ended in disaster. It is the über cartoon racer.

Yagmur Sevinc from NoobFeed writes - Sometimes the genre defines the game, but sometimes the game defines a genre, and it is beautiful.
My list:
1) Demon’s Souls - set a trend for Souls games
2) Amnesia - set trend for survival horror
3) Doom - set trend for arcade FPS’
4) Arkham Asylum - set trend for OW combat
5) Hitman 2 - set standards for sandbox levels
6) MGS1 - set trend for stealth mechanics
7) LoU - set trend for games not necessarily being “fun”, and for (trying to) eliminating ludonarrative dissonance from the violence in a game’s story.
8) Death Stranding: likely to be the only game in the “strand” genre ever. I love it, especially with the Dualsense, but it’s hella niche.

Zipping around on a kart and throwing shells at other road users might sound fun, but spare a thought for the people who have to live next to it. Game Luster’s Nirav Gandhi brings us ten Mario Kart Streets you will be glad you don't live on.

There have been decades of Mario Kart games since, but Super Mario Kart remains in a class of its own.
My first Mario Kart, I love that!!!